Player Matchup

Nox
Nox
Arylious
Nox
Level 67
God Stats
3W - 1L
1,799 SR
Queue Stats
189W - 215L
1,433 Elo+
Solo
Cupid
Cupid
BooKitty1014
Cupid
Level 103
God Stats
14W - 7L
1,423 SR
Queue Stats
182W - 159L
1,501 Elo+
Solo
Olorun
Olorun
RadishesAndMilk
Olorun
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,464 Elo+
Party 2
Ao Kuang
Ao Kuang
TheCoolLucifer
Ao Kuang
Level 124
God Stats
3W - 1L
1,278 SR
Queue Stats
335W - 401L
1,420 Elo+
Party 2
Shiva
Shiva
axelmarysaravi88
Shiva
Level 85
God Stats
5W - 4L
1,355 SR
Queue Stats
172W - 180L
1,363 Elo+
Solo
Team Averages
Level 80
1,471 SR
1,436 Elo+

VS

Team Averages
Level 76
1,440 SR
1,363 Elo+
Ares
Ares
DevlintheWizard
Ares
Level 88
God Stats
4W - 7L
1,362 SR
Queue Stats
79W - 135L
1,302 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Dysphorica
Cu Chulainn
Level 155
God Stats
32W - 31L
1,377 SR
Queue Stats
500W - 603L
1,388 Elo+
Party 3
Arachne
Arachne
GunkingJ3
Arachne
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 80L
1,267 Elo+
Party 1
Izanami
Izanami
Mrfundamentals10
Izanami
Level 74
God Stats
13W - 11L
1,461 SR
Queue Stats
418W - 438L
1,411 Elo+
Party 1
Sol
Sol
Wolf of Shadow1
Sol
Level 41
God Stats
1W - 5L
1,500 SR
Queue Stats
268W - 299L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 12
13,282
492
9,199
16,564
19,104
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
7 / 2 / 8
14,126
523
25,320
24,474
12,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 3 / 5
12,966
480
17,165
24,839
13,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
19
4 / 4 / 4
12,916
478
14,094
26,781
13,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

3
0 / 0 / 0
7,780
288
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 3
10,110
374
5,625
29,654
39,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Dysphorica
Cu Chulainn
20
5 / 2 / 2
13,295
492
19,444
20,831
31,484
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
GunkingJ3
Arachne
8
0 / 0 / 0
8,515
315
289
5,870
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 4 / 3
13,385
496
11,546
23,987
12,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
1 / 2 / 3
12,817
475
31,474
26,444
14,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
18
Kills
9
9
Deaths
18
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
12
9
W
7
2
8
5.5
L
0
10
3
0.15
L
Cu Chulainn
Dysphorica
Cu Chulainn
5
2
2
3
L
Arachne
GunkingJ3
Arachne
0
0
0
0
L
3
4
3
1.13
W
4
3
5
2.17
W
Ao Kuang
4
4
4
1.5
L
1
2
3
1.25
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,778
Damage
68,378
92,658
Taken
106,786
58,429
Mitigated
99,952
45,623
Healing
23,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,199
1,624
3,914
2,586
16,564
19,104
818
6,990
9,574
37,346
0
W
25,320
15,672
1,976
10,601
24,474
12,108
4,668
9,022
15,452
0
142,964
L
5,625
218
0
800
29,654
39,228
0
13,376
16,278
24,553
0
L
Cu Chulainn
Dysphorica
Cu Chulainn
19,444
1,349
0
904
20,831
31,484
248
8,725
12,106
0
102,439
L
Arachne
GunkingJ3
Arachne
289
254
0
2,421
5,870
2,381
0
551
5,319
0
31,816
L
11,546
8,101
0
5,061
23,987
12,152
1,276
6,888
17,099
0
140,771
W
17,165
10,696
1,940
12,008
24,839
13,968
2,579
11,165
13,674
96,750
0
W
Ao Kuang
14,094
5,506
0
12,598
26,781
13,249
6,591
7,041
19,740
99,905
0
L
31,474
12,659
0
14,416
26,444
14,707
4,484
10,918
15,526
131,494
18,952
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,070
Gold Earned
58,122
535
Minions Killed
612
0
Camps Cleared
0
1,940,833
Distance Traveled
2,016,427
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,282
492
37
1
0
507,306
2
W
Cupid
14,126
523
212
8
0
504,251
12
L
Ares
10,110
374
22
1
0
429,196
2
L
Cu Chulainn
13,295
492
151
6
0
489,649
8
L
Arachne
8,515
315
63
2
0
216,500
2
L
Izanami
13,385
496
189
7
0
435,717
10
W
Olorun
12,966
480
140
5
0
455,639
6
W
Ao Kuang
12,916
478
146
5
0
473,637
4
L
Sol
12,817
475
187
7
0
445,365
2
W
Shiva
7,780
288
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role