Player Matchup

Geb
Geb
 
Geb
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DS Xclusive
Ao Kuang
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 184L
1,401 Elo+
Solo
Danzaburou
Danzaburou
Itzfameband0
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
Ss--SHADOWS--sS
Atlas
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,435 Elo+
Solo
Chang'e
Chang'e
medusha
Chang'e
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 80
1,500 SR
1,467 Elo+

VS

Team Averages
Level 101
1,432 SR
1,397 Elo+
Ah Puch
Ah Puch
AdraArtio
Ah Puch
Level 43
God Stats
3W - 1L
1,482 SR
Queue Stats
34W - 32L
1,436 Elo+
Solo
Achilles
Achilles
DEADLYSIN926
Achilles
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,274 Elo+
Solo
Nox
Nox
Elysian_Ghost
Nox
Level 147
God Stats
2W - 5L
1,508 SR
Queue Stats
154W - 158L
1,382 Elo+
Solo
Horus
Horus
LowestTitan1252
Horus
Level 147
God Stats
2W - 3L
1,365 SR
Queue Stats
127W - 126L
1,421 Elo+
Solo
Merlin
Merlin
SvarogKid
Merlin
Level 149
God Stats
1W - 2L
1,305 SR
Queue Stats
195W - 211L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 2 / 1
6,134
876
3,338
8,932
8,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
DS Xclusive
Ao Kuang
10
1 / 4 / 1
5,778
825
2,254
7,062
3,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Itzfameband0
Danzaburou
9
0 / 5 / 1
5,420
774
4,175
7,025
2,861
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 2 / 2
5,795
828
4,479
8,344
7,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
medusha
Chang'e
1
0 / 0 / 0
1,708
244
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AdraArtio
Ah Puch
13
4 / 0 / 6
7,235
1,034
8,507
4,241
2,086
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
DEADLYSIN926
Achilles
12
4 / 2 / 6
6,883
983
4,085
8,985
8,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 1 / 6
6,341
906
3,292
4,610
2,086
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 8
6,885
984
4,858
5,129
5,428
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Merlin
SvarogKid
Merlin
11
1 / 0 / 4
6,331
904
5,211
2,962
1,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
2
Kills
13
13
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
2
1
0.75
W
Ah Puch
AdraArtio
Ah Puch
4
0
6
7
W
Achilles
DEADLYSIN926
Achilles
4
2
6
3.5
L
Ao Kuang
DS Xclusive
Ao Kuang
1
4
1
0.38
W
1
1
6
4
L
Danzaburou
Itzfameband0
Danzaburou
0
5
1
0.1
W
3
0
8
7
L
0
2
2
0.5
W
Merlin
SvarogKid
Merlin
1
0
4
3
L
Chang'e
medusha
Chang'e
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,246
Damage
25,953
31,363
Taken
25,927
22,429
Mitigated
19,298
5,541
Healing
14,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,338
312
386
922
8,932
8,582
0
5,459
3,367
10,613
0
W
Ah Puch
AdraArtio
Ah Puch
8,507
309
131
626
4,241
2,086
640
2,428
1,813
24,048
0
W
Achilles
DEADLYSIN926
Achilles
4,085
957
1,242
1,982
8,985
8,469
421
2,340
6,645
0
5,897
L
Ao Kuang
DS Xclusive
Ao Kuang
2,254
430
600
1,619
7,062
3,313
0
3,038
3,959
4,543
0
W
3,292
543
1,132
1,071
4,610
2,086
1,292
1,367
3,243
8,937
0
L
Danzaburou
Itzfameband0
Danzaburou
4,175
1,067
0
556
7,025
2,861
270
4,500
2,430
0
10,482
W
4,858
1,357
3,642
3,505
5,129
5,428
48
2,731
2,398
0
7,209
L
4,479
1,224
291
1,167
8,344
7,673
0
4,013
4,273
11,123
0
W
Merlin
SvarogKid
Merlin
5,211
643
482
861
2,962
1,229
0
1,205
1,757
9,299
0
L
Chang'e
medusha
Chang'e
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,835
Gold Earned
33,675
39
Minions Killed
72
0
Camps Cleared
0
476,400
Distance Traveled
638,728
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,134
876
12
2
0
133,496
0
W
Ah Puch
7,235
1,034
29
4
0
123,423
0
W
Achilles
6,883
983
8
1
0
141,259
0
L
Ao Kuang
5,778
825
5
1
0
110,818
0
W
Nox
6,341
906
13
2
0
137,469
3
L
Danzaburou
5,420
774
15
2
0
117,906
1
W
Horus
6,885
984
8
1
0
134,190
0
L
Atlas
5,795
828
7
1
0
114,180
0
W
Merlin
6,331
904
14
2
0
102,387
0
L
Chang'e
1,708
244
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role