Player Matchup

Artemis
Artemis
SmitimusMCSuppe
Artemis
Level 15
God Stats
7W - 4L
1,125 SR
Queue Stats
11W - 12L
1,141 Elo+
Party 2
Sol
Sol
Tuan412
Sol
Level 57
God Stats
13W - 6L
1,679 SR
Queue Stats
46W - 57L
1,439 Elo+
Party 2
Tyr
Tyr
shootyguy57
Tyr
Level 68
God Stats
35W - 36L
1,487 SR
Queue Stats
357W - 468L
1,361 Elo+
Party 3
Atlas
Atlas
tealsteel
Atlas
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,456 Elo+
Solo
Ao Kuang
Ao Kuang
thewrecker-42
Ao Kuang
Level 89
God Stats
0W - 4L
1,206 SR
Queue Stats
332W - 430L
1,376 Elo+
Party 3
Team Averages
Level 59
1,400 SR
1,354 Elo+

VS

Team Averages
Level 80
1,586 SR
1,530 Elo+
Arachne
Arachne
ArborSum
Arachne
Level 130
God Stats
109W - 55L
1,687 SR
Queue Stats
587W - 514L
1,560 Elo+
Party 1
Izanami
Izanami
MioMioMika
Izanami
Level 28
God Stats
18W - 15L
1,591 SR
Queue Stats
74W - 41L
1,640 Elo+
Party 1
Ra
Ra
TerraNorm
Ra
Level 61
God Stats
16W - 13L
1,653 SR
Queue Stats
31W - 29L
1,498 Elo+
Party 1
Fafnir
Fafnir
prexre
Fafnir
Level 94
God Stats
108W - 95L
1,595 SR
Queue Stats
634W - 566L
1,560 Elo+
Party 1
Guan Yu
Guan Yu
valkerine
Guan Yu
Level 87
God Stats
1W - 0L
1,402 SR
Queue Stats
124W - 122L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,483
381
5,561
10,384
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
15
0 / 3 / 0
8,783
517
10,823
12,815
5,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 5 / 0
8,891
523
11,205
19,616
16,042
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
tealsteel
Atlas
10
0 / 4 / 1
6,722
395
3,601
12,975
11,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
thewrecker-42
Ao Kuang
11
1 / 10 / 0
7,247
426
3,963
18,305
7,789
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ArborSum
Arachne
15
5 / 1 / 7
9,873
581
8,265
17,417
13,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
MioMioMika
Izanami
16
3 / 0 / 6
9,643
567
7,164
7,810
3,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 0 / 10
11,277
663
13,429
11,233
5,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
prexre
Fafnir
17
10 / 1 / 8
11,125
654
9,927
13,926
11,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
valkerine
Guan Yu
16
2 / 3 / 5
9,575
563
12,824
18,199
21,783
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
5
Kills
27
27
Deaths
5
1
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Arachne
ArborSum
Arachne
5
1
7
8.5
W
Izanami
MioMioMika
Izanami
3
0
6
6
L
1
5
0
0.2
W
7
0
10
12
L
Sol
0
3
0
0
W
Fafnir
prexre
Fafnir
10
1
8
14
L
3
5
0
0.6
L
Atlas
tealsteel
Atlas
0
4
1
0.13
L
Ao Kuang
thewrecker-42
Ao Kuang
1
10
0
0.1
W
Guan Yu
valkerine
Guan Yu
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,153
Damage
51,609
74,095
Taken
68,585
44,949
Mitigated
55,782
19,640
Healing
30,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ArborSum
Arachne
8,265
6,390
2,375
5,558
17,417
13,744
594
3,290
14,127
0
26,809
W
Izanami
MioMioMika
Izanami
7,164
4,542
0
3,413
7,810
3,337
3,965
2,113
5,697
0
84,884
L
5,561
1,328
0
2,589
10,384
4,030
0
3,501
6,883
0
32,148
W
13,429
2,094
2,722
5,944
11,233
5,661
1,565
6,796
4,437
104,627
0
L
Sol
10,823
4,270
0
6,461
12,815
5,557
1,016
6,783
6,032
85,442
0
W
Fafnir
prexre
Fafnir
9,927
4,531
0
3,808
13,926
11,257
2,414
3,666
10,260
78,370
0
L
11,205
2,949
146
5,648
19,616
16,042
72
4,657
14,959
0
66,868
L
Atlas
tealsteel
Atlas
3,601
1,303
0
996
12,975
11,531
0
2,491
10,484
26,805
0
L
Ao Kuang
thewrecker-42
Ao Kuang
3,963
1,157
0
3,800
18,305
7,789
0
5,924
12,381
46,834
13,278
W
Guan Yu
valkerine
Guan Yu
12,824
1,829
588
6,227
18,199
21,783
866
2,646
15,553
0
59,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,126
Gold Earned
51,493
437
Minions Killed
563
0
Camps Cleared
0
1,454,818
Distance Traveled
1,719,820
10
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,873
581
37
2
0
355,059
7
W
Izanami
9,643
567
137
8
0
311,364
9
L
Artemis
6,483
381
56
3
0
268,064
1
W
Ra
11,277
663
178
10
0
360,372
6
L
Sol
8,783
517
157
9
0
306,790
4
W
Fafnir
11,125
654
116
7
0
332,964
6
L
Tyr
8,891
523
110
6
0
285,287
3
L
Atlas
6,722
395
30
2
0
313,073
2
L
Ao Kuang
7,247
426
84
5
0
281,604
0
W
Guan Yu
9,575
563
95
6
0
360,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role