Player Matchup

Discordia
Discordia
KingStalin1940
Discordia
Level 118
God Stats
2W - 4L
1,367 SR
Queue Stats
69W - 72L
1,501 Elo+
Party 3
Achilles
Achilles
UncleOblivion
Achilles
Level 119
God Stats
0W - 4L
1,550 SR
Queue Stats
20W - 33L
1,389 Elo+
Solo
Neith
Neith
WhaleHooker
Neith
Level 57
God Stats
3W - 1L
1,788 SR
Queue Stats
74W - 100L
1,449 Elo+
Party 2
Yemoja
Yemoja
eloquentfox
Yemoja
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 126L
1,557 Elo+
Party 2
Thanatos
Thanatos
mattysmokesbig
Thanatos
Level 57
God Stats
9W - 8L
1,556 SR
Queue Stats
85W - 88L
1,513 Elo+
Party 3
Team Averages
Level 95
1,552 SR
1,482 Elo+

VS

Team Averages
Level 111
1,532 SR
1,441 Elo+
Charybdis
Charybdis
Cory1010
Charybdis
Level 87
God Stats
5W - 3L
1,477 SR
Queue Stats
39W - 63L
1,373 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheBanhMi
Tsukuyomi
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 118L
1,474 Elo+
Party 1
Fafnir
Fafnir
TheE4
Fafnir
Level 108
God Stats
2W - 5L
1,421 SR
Queue Stats
62W - 85L
1,403 Elo+
Party 1
Horus
Horus
WindowStorm
Horus
Level 108
God Stats
8W - 2L
1,589 SR
Queue Stats
324W - 330L
1,485 Elo+
Solo
Chang'e
Chang'e
flippincheeto
Chang'e
Level 115
God Stats
16W - 7L
1,673 SR
Queue Stats
116W - 134L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
KingStalin1940
Discordia
17
2 / 4 / 7
11,108
463
21,159
12,774
5,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
UncleOblivion
Achilles
18
3 / 3 / 1
11,608
484
14,155
26,958
35,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 3 / 4
11,547
481
19,885
20,856
8,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
13
0 / 2 / 6
9,555
398
2,685
12,340
10,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Thanatos
17
5 / 6 / 4
11,181
466
12,662
26,448
12,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cory1010
Charybdis
15
0 / 4 / 4
9,872
411
13,972
16,879
6,477
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
TheBanhMi
Tsukuyomi
19
11 / 6 / 5
13,532
564
17,236
24,806
12,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fafnir
TheE4
Fafnir
16
0 / 2 / 10
11,140
464
8,685
23,185
28,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
0 / 2 / 8
12,308
513
13,886
19,355
21,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
19
7 / 1 / 7
12,632
526
9,803
16,173
7,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
52
15
Kills
18
18
Deaths
15
22
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Cory1010
Charybdis
0
4
4
0.5
L
Discordia
KingStalin1940
Discordia
2
4
7
1.38
W
Tsukuyomi
TheBanhMi
Tsukuyomi
11
6
5
2.25
W
Fafnir
TheE4
Fafnir
0
2
10
2.5
L
Achilles
UncleOblivion
Achilles
3
3
1
1.17
L
5
3
4
2.33
W
0
2
8
2
L
Yemoja
0
2
6
1.5
W
Chang'e
7
1
7
10.5
L
Thanatos
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,546
Damage
63,582
99,376
Taken
100,398
72,792
Mitigated
77,501
47,531
Healing
45,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Cory1010
Charybdis
13,972
6,917
0
5,494
16,879
6,477
1,884
3,991
12,412
0
84,294
L
Discordia
KingStalin1940
Discordia
21,159
927
184
2,499
12,774
5,259
469
3,171
9,487
110,240
0
W
Tsukuyomi
TheBanhMi
Tsukuyomi
17,236
3,726
0
9,318
24,806
12,837
1,803
8,085
16,721
0
78,225
W
Fafnir
TheE4
Fafnir
8,685
2,069
0
7,391
23,185
28,844
120
6,934
16,251
28,649
0
L
Achilles
UncleOblivion
Achilles
14,155
2,085
0
4,350
26,958
35,656
350
4,010
21,381
0
98,340
L
19,885
9,754
1
7,135
20,856
8,784
519
5,981
14,723
0
97,046
W
13,886
6,088
2,112
7,422
19,355
21,530
1,028
1,618
17,737
0
95,468
L
Yemoja
2,685
367
6,794
3,431
12,340
10,990
128
4,260
8,006
17,448
0
W
Chang'e
9,803
592
4,338
9,003
16,173
7,813
2,406
3,640
12,533
90,173
0
L
Thanatos
12,662
3,212
0
23,137
26,448
12,103
0
6,277
19,759
0
90,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,999
Gold Earned
59,484
577
Minions Killed
593
0
Camps Cleared
0
2,286,785
Distance Traveled
2,271,488
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,872
411
119
5
0
398,105
9
L
Discordia
11,108
463
150
6
0
469,161
3
W
Tsukuyomi
13,532
564
117
5
0
461,593
2
W
Fafnir
11,140
464
31
1
0
461,165
1
L
Achilles
11,608
484
156
7
0
467,496
9
L
Neith
11,547
481
128
5
0
400,405
1
W
Horus
12,308
513
170
7
0
486,760
5
L
Yemoja
9,555
398
17
1
0
437,304
4
W
Chang'e
12,632
526
156
7
0
463,865
6
L
Thanatos
11,181
466
126
5
0
512,419
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role