Player Matchup

Kuzenbo
Kuzenbo
FrEaKmAsTsTa
Kuzenbo
Level 55
God Stats
13W - 8L
1,703 SR
Queue Stats
216W - 236L
1,529 Elo+
Solo
Thanatos
Thanatos
SHAD9WTR
Thanatos
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 15L
1,338 Elo+
Party 1
Anubis
Anubis
StaticChronos
Anubis
Level 18
God Stats
5W - 3L
1,474 SR
Queue Stats
12W - 15L
1,338 Elo+
Party 1
Team Averages
Level 39
1,559 SR
1,401 Elo+

VS

Team Averages
Level 41
1,420 SR
1,338 Elo+
Medusa
Medusa
HuhCjay
Medusa
Level 14
God Stats
20W - 38L
1,260 SR
Queue Stats
143W - 223L
1,195 Elo+
Party 2
Hades
Hades
VitalliWiseWolf
Hades
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 49L
1,445 Elo+
Solo
Cu Chulainn
Cu Chulainn
tuses_mckenney
Cu Chulainn
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
232W - 314L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FrEaKmAsTsTa
Kuzenbo
18
2 / 0 / 18
13,423
746
15,467
21,047
38,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
SHAD9WTR
Thanatos
16
8 / 3 / 9
12,642
702
17,813
16,756
9,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

19
12 / 3 / 6
14,040
780
29,574
28,176
16,017
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HuhCjay
Medusa
18
3 / 2 / 2
12,646
703
27,645
16,062
7,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 12 / 2
10,358
575
8,709
22,891
9,504
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
tuses_mckenney
Cu Chulainn
13
1 / 8 / 4
10,061
559
16,320
32,594
27,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
22
Kills
6
6
Deaths
22
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
FrEaKmAsTsTa
Kuzenbo
2
0
18
11
L
Medusa
HuhCjay
Medusa
3
2
2
2
W
Thanatos
SHAD9WTR
Thanatos
8
3
9
4.17
W
12
3
6
5
L
2
12
2
0.25
L
Cu Chulainn
tuses_mckenney
Cu Chulainn
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,854
Damage
52,674
65,979
Taken
71,547
64,040
Mitigated
44,074
28,449
Healing
7,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
FrEaKmAsTsTa
Kuzenbo
15,467
6,963
0
4,950
21,047
38,197
290
2,590
18,186
34,041
0
L
Medusa
HuhCjay
Medusa
27,645
13,253
0
2,852
16,062
7,309
390
11,629
4,433
0
78,717
W
Thanatos
SHAD9WTR
Thanatos
17,813
5,501
0
9,613
16,756
9,826
1,036
3,189
13,330
0
45,613
W
29,574
2,320
882
13,004
28,176
16,017
1,053
3,233
24,447
74,139
0
L
8,709
730
96
4,161
22,891
9,504
0
14,413
8,478
32,406
0
L
Cu Chulainn
tuses_mckenney
Cu Chulainn
16,320
3,165
0
731
32,594
27,261
0
19,981
12,613
0
37,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,105
Gold Earned
33,065
178
Minions Killed
204
8
Camps Cleared
7
981,792
Distance Traveled
841,819
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,423
746
33
2
0
355,630
4
L
Medusa
12,646
703
114
6
0
345,184
0
W
Thanatos
12,642
702
55
3
7
357,585
0
W
Anubis
14,040
780
90
5
1
268,577
0
L
Hades
10,358
575
48
3
6
214,189
2
L
Cu Chulainn
10,061
559
42
2
1
282,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role