Player Matchup

Cthulhu
Cthulhu
Ant Gets It
Cthulhu
Level 21
God Stats
19W - 16L
1,604 SR
Queue Stats
402W - 434L
1,291 Elo+
Party 3
Lancelot
Lancelot
Ayksm
Lancelot
Level 53
God Stats
5W - 11L
1,129 SR
Queue Stats
197W - 217L
1,414 Elo+
Party 1
Achilles
Achilles
Ballocito
Achilles
Level 54
God Stats
26W - 36L
1,379 SR
Queue Stats
685W - 754L
1,334 Elo+
Party 3
Medusa
Medusa
InsaneChirris19
Medusa
Level 28
God Stats
2W - 2L
1,773 SR
Queue Stats
45W - 52L
1,354 Elo+
Party 1
Ra
Ra
SwiftHerecktic
Ra
Level 55
God Stats
0W - 1L
1,454 SR
Queue Stats
61W - 67L
1,319 Elo+
Party 1
Team Averages
Level 42
1,468 SR
1,343 Elo+

VS

Team Averages
Level 115
1,558 SR
1,457 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Delphic_Djinn
Achilles
Level 126
God Stats
28W - 24L
1,462 SR
Queue Stats
541W - 598L
1,254 Elo+
Solo
Neith
Neith
Stopdaghost
Neith
Level 47
God Stats
13W - 11L
1,601 SR
Queue Stats
98W - 89L
1,478 Elo+
Party 2
Kuzenbo
Kuzenbo
Tanico
Kuzenbo
Level 133
God Stats
8W - 4L
1,705 SR
Queue Stats
345W - 349L
1,524 Elo+
Party 2
Nemesis
Nemesis
shy9uy711
Nemesis
Level 114
God Stats
21W - 15L
1,522 SR
Queue Stats
246W - 213L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ant Gets It
Cthulhu
11
1 / 8 / 0
6,948
366
3,808
13,764
12,285
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
Ayksm
Lancelot
9
0 / 7 / 1
6,968
367
4,932
14,814
5,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Ballocito
Achilles
13
3 / 3 / 0
8,913
469
9,250
17,931
16,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 13 / 1
7,316
385
6,847
16,933
4,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 10 / 0
7,744
408
4,272
14,271
5,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
18
9 / 0 / 10
11,410
601
11,199
6,693
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Delphic_Djinn
Achilles
14
6 / 2 / 12
10,131
533
5,796
16,493
23,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
10 / 1 / 7
11,209
590
9,547
7,956
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Tanico
Kuzenbo
16
4 / 1 / 3
10,787
568
9,131
10,758
10,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
shy9uy711
Nemesis
16
9 / 1 / 11
11,006
579
16,203
14,212
6,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
81
4
Kills
38
41
Deaths
5
2
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
9
0
10
14
L
Cthulhu
Ant Gets It
Cthulhu
1
8
0
0.13
L
Lancelot
Ayksm
Lancelot
0
7
1
0.07
L
Achilles
Ballocito
Achilles
3
3
0
1
W
Achilles
Delphic_Djinn
Achilles
6
2
12
6
L
0
13
1
0.04
W
10
1
7
13.5
L
0
10
0
0
W
Kuzenbo
Tanico
Kuzenbo
4
1
3
5.5
W
Nemesis
shy9uy711
Nemesis
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,109
Damage
51,876
77,713
Taken
56,112
44,914
Mitigated
47,179
14,148
Healing
11,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
11,199
891
0
1,284
6,693
3,190
1,187
2,463
4,066
88,324
0
L
Cthulhu
Ant Gets It
Cthulhu
3,808
293
195
400
13,764
12,285
646
955
12,788
24,519
0
L
Lancelot
Ayksm
Lancelot
4,932
1,280
0
5,308
14,814
5,488
0
2,182
12,520
0
36,438
L
Achilles
Ballocito
Achilles
9,250
1,482
172
5,763
17,931
16,372
0
6,597
11,334
0
42,171
W
Achilles
Delphic_Djinn
Achilles
5,796
937
0
2,228
16,493
23,189
605
2,370
13,971
0
38,883
L
6,847
3,432
0
548
16,933
4,863
1,495
2,747
14,066
0
44,024
W
9,547
3,403
0
3,159
7,956
4,238
3,803
1,903
6,009
0
81,283
L
4,272
219
239
1,523
14,271
5,906
294
7,000
6,675
56,035
0
W
Kuzenbo
Tanico
Kuzenbo
9,131
2,078
1,172
1,746
10,758
10,324
348
436
9,722
59,432
0
W
Nemesis
shy9uy711
Nemesis
16,203
8,831
0
1,530
14,212
6,238
2,622
930
13,083
0
88,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,889
Gold Earned
54,543
354
Minions Killed
522
0
Camps Cleared
0
1,554,907
Distance Traveled
1,820,800
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,410
601
150
8
0
337,622
2
L
Cthulhu
6,948
366
31
2
0
227,439
2
L
Lancelot
6,968
367
71
4
0
384,974
0
L
Achilles
8,913
469
82
4
0
301,189
3
W
Achilles
10,131
533
41
2
0
347,907
0
L
Medusa
7,316
385
70
4
0
305,270
0
W
Neith
11,209
590
120
6
0
340,635
0
L
Ra
7,744
408
100
5
0
336,035
0
W
Kuzenbo
10,787
568
100
5
0
344,862
4
W
Nemesis
11,006
579
111
6
0
449,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role