Player Matchup

Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Drizzys Maddox
Janus
Level 92
God Stats
11W - 10L
1,602 SR
Queue Stats
297W - 351L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
Santiago139
Gilgamesh
Level 105
God Stats
4W - 8L
1,447 SR
Queue Stats
313W - 344L
1,517 Elo+
Solo
Set
Set
bruhhhstop
Set
Level 125
God Stats
1W - 5L
1,384 SR
Queue Stats
332W - 325L
1,483 Elo+
Solo
Team Averages
Level 90
1,487 SR
1,495 Elo+

VS

Team Averages
Level 85
1,538 SR
1,588 Elo+
Atlas
Atlas
 
Atlas
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
FrizzCap
Amaterasu
Level 49
God Stats
25W - 25L
1,478 SR
Queue Stats
129W - 112L
1,556 Elo+
Solo
Bastet
Bastet
Tisynokizzy
Bastet
Level 7
God Stats
2W - 3L
1,381 SR
Queue Stats
62W - 21L
1,673 Elo+
Party 1
Ullr
Ullr
Trickzcx
Ullr
Level 160
God Stats
3W - 1L
1,760 SR
Queue Stats
119W - 67L
1,671 Elo+
Party 1
Anubis
Anubis
WingedSphere393
Anubis
Level 89
God Stats
28W - 22L
1,568 SR
Queue Stats
84W - 79L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 1 / 0
7,906
791
11,046
6,658
3,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
 
Chang'e
11
0 / 7 / 3
6,435
644
2,615
12,018
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 4 / 2
7,170
717
10,665
8,609
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Santiago139
Gilgamesh
12
0 / 5 / 1
6,603
660
6,886
12,033
5,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 5 / 2
6,894
689
8,400
10,604
4,872
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
3 / 2 / 10
7,777
778
3,876
8,671
6,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
FrizzCap
Amaterasu
15
6 / 1 / 5
8,188
819
5,369
8,037
5,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
13
2 / 1 / 9
7,108
711
10,601
11,595
6,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ullr
14
4 / 1 / 8
7,962
796
10,209
9,928
4,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
7 / 1 / 7
8,805
881
9,981
9,644
5,441
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
6
Kills
22
22
Deaths
6
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
1
0
4
L
Chang'e
 
Chang'e
0
7
3
0.21
W
Atlas
 
Atlas
3
2
10
4
L
1
4
2
0.5
W
Amaterasu
FrizzCap
Amaterasu
6
1
5
8.5
L
Gilgamesh
Santiago139
Gilgamesh
0
5
1
0.1
W
Bastet
2
1
9
6.5
W
Ullr
4
1
8
8
W
7
1
7
10.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,612
Damage
40,036
49,922
Taken
47,875
20,013
Mitigated
28,625
6,869
Healing
11,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,046
2,853
0
3,214
6,658
3,354
285
1,279
5,351
0
40,098
L
Chang'e
 
Chang'e
2,615
307
232
975
12,018
3,725
0
4,469
7,449
8,009
0
W
Atlas
 
Atlas
3,876
1,403
411
1,059
8,671
6,656
0
2,472
6,199
17,238
0
L
10,665
641
13
1,281
8,609
2,572
0
1,940
6,585
26,593
0
W
Amaterasu
FrizzCap
Amaterasu
5,369
1,440
815
1,580
8,037
5,859
360
1,351
6,686
0
11,384
L
Gilgamesh
Santiago139
Gilgamesh
6,886
1,866
0
372
12,033
5,490
38
4,213
7,745
0
19,982
W
Bastet
10,601
2,793
0
3,198
11,595
6,194
0
4,564
7,031
0
17,010
W
Ullr
10,209
2,933
0
0
9,928
4,475
717
1,837
8,091
0
27,565
W
9,981
588
0
4,824
9,644
5,441
1,179
3,056
6,588
42,302
0
L
8,400
3,603
0
782
10,604
4,872
0
1,956
8,454
0
19,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,008
Gold Earned
39,840
194
Minions Killed
168
0
Camps Cleared
0
962,101
Distance Traveled
1,105,188
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,906
791
80
8
0
183,190
2
L
Chang'e
6,435
644
12
1
0
140,429
0
W
Atlas
7,777
778
25
3
0
206,012
0
L
Janus
7,170
717
39
4
0
216,912
1
W
Amaterasu
8,188
819
23
2
0
263,733
1
L
Gilgamesh
6,603
660
30
3
0
210,958
3
W
Bastet
7,108
711
16
2
0
227,858
4
W
Ullr
7,962
796
50
5
0
207,212
1
W
Anubis
8,805
881
54
5
0
200,373
3
L
Set
6,894
689
33
3
0
210,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role