Player Matchup

Janus
Janus
TheGreenJunky
Janus
Level 89
God Stats
1W - 0L
1,717 SR
Queue Stats
103W - 114L
1,438 Elo+
Party 1
Izanami
Izanami
auzti
Izanami
Level 4
God Stats
1W - 0L
1,284 SR
Queue Stats
3W - 0L
1,605 Elo+
Party 1
Bastet
Bastet
l ScrogDog l
Bastet
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 126L
1,411 Elo+
Party 1
Team Averages
Level 67
1,500 SR
1,485 Elo+

VS

Team Averages
Level 62
1,605 SR
1,485 Elo+
Cthulhu
Cthulhu
Bad Run Wars
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,737 Elo+
Party 2
Bastet
Bastet
I2EVoLuTol1
Bastet
Level 83
God Stats
55W - 59L
1,494 SR
Queue Stats
362W - 545L
1,290 Elo+
Party 2
Janus
Janus
The Waldrons
Janus
Level 100
God Stats
0W - 1L
1,821 SR
Queue Stats
9W - 18L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 6
10,660
711
14,191
8,049
3,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
auzti
Izanami
14
1 / 2 / 9
10,240
683
6,826
9,514
3,862
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
18
11 / 1 / 6
12,045
803
22,799
15,398
7,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bad Run Wars
Cthulhu
14
3 / 4 / 2
10,379
692
7,431
18,112
25,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
12
1 / 7 / 1
8,317
554
8,445
18,976
7,567
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 6 / 2
8,879
592
7,808
11,708
4,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
5
5
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bad Run Wars
Cthulhu
3
4
2
1
L
Bastet
1
7
1
0.21
L
1
6
2
0.33
W
5
2
6
4
W
Izanami
auzti
Izanami
1
2
9
2.75
W
Bastet
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,816
Damage
23,684
32,961
Taken
48,796
14,583
Mitigated
37,572
8,141
Healing
2,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bad Run Wars
Cthulhu
7,431
585
0
654
18,112
25,074
0
4,482
13,630
16,012
0
L
Bastet
8,445
1,686
0
1,078
18,976
7,567
0
5,470
13,506
0
23,778
L
7,808
300
0
775
11,708
4,931
0
4,540
7,168
31,089
0
W
14,191
428
0
0
8,049
3,478
254
4,862
3,051
42,109
0
W
Izanami
auzti
Izanami
6,826
3,904
243
1,735
9,514
3,862
473
4,573
4,829
0
37,850
W
Bastet
22,799
7,347
0
6,163
15,398
7,243
1,477
6,500
8,656
0
45,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,945
Gold Earned
27,575
186
Minions Killed
141
8
Camps Cleared
4
830,682
Distance Traveled
744,687
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,379
692
29
2
0
259,048
1
L
Bastet
8,317
554
39
3
0
267,049
1
L
Janus
8,879
592
73
5
4
218,590
3
W
Janus
10,660
711
68
5
0
263,932
0
W
Izanami
10,240
683
66
4
2
242,637
0
W
Bastet
12,045
803
52
3
6
324,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role