Player Matchup

Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Aesqie
Medusa
Level 107
God Stats
3W - 1L
1,675 SR
Queue Stats
92W - 80L
1,475 Elo+
Party 2
Izanami
Izanami
Yvele
Izanami
Level 105
God Stats
4W - 2L
1,690 SR
Queue Stats
104W - 84L
1,525 Elo+
Party 2
Ao Kuang
Ao Kuang
eirise
Ao Kuang
Level 85
God Stats
2W - 0L
1,729 SR
Queue Stats
61W - 53L
1,519 Elo+
Party 2
Hel
Hel
vValkire
Hel
Level 27
God Stats
8W - 7L
1,548 SR
Queue Stats
42W - 27L
1,550 Elo+
Party 2
Team Averages
Level 87
1,628 SR
1,514 Elo+

VS

Team Averages
Level 82
1,563 SR
1,493 Elo+
Bellona
Bellona
 
Bellona
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DP DEFIANT
Sol
Level 143
God Stats
25W - 24L
1,439 SR
Queue Stats
218W - 251L
1,450 Elo+
Party 1
Loki
Loki
HELbytheTON
Loki
Level 108
God Stats
7W - 10L
1,524 SR
Queue Stats
248W - 263L
1,387 Elo+
Party 1
Cthulhu
Cthulhu
Jaytwarn
Cthulhu
Level 27
God Stats
26W - 28L
1,562 SR
Queue Stats
216W - 254L
1,377 Elo+
Party 1
Artemis
Artemis
TeH ChanKa
Artemis
Level 5
God Stats
1W - 1L
1,789 SR
Queue Stats
75W - 105L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
12 / 2 / 14
12,566
598
25,127
20,963
10,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Aesqie
Medusa
16
7 / 2 / 8
11,189
533
16,835
11,770
5,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Yvele
Izanami
17
11 / 2 / 9
11,939
569
21,314
20,725
9,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
eirise
Ao Kuang
19
13 / 1 / 8
12,874
613
19,752
19,772
10,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 0 / 18
10,658
508
6,183
18,419
16,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 8 / 0
10,392
495
12,064
22,942
19,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 8 / 4
10,626
506
12,881
18,601
8,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 8 / 3
8,449
402
6,846
20,102
7,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Jaytwarn
Cthulhu
13
2 / 9 / 2
9,501
452
5,946
25,283
14,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
TeH ChanKa
Artemis
11
0 / 14 / 1
6,929
330
8,004
20,320
6,711
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
17
47
Kills
7
7
Deaths
47
57
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
12
2
14
9.5
L
Bellona
 
Bellona
2
8
0
0.25
W
Medusa
Aesqie
Medusa
7
2
8
5.5
L
2
8
4
0.5
L
1
8
3
0.31
L
Cthulhu
Jaytwarn
Cthulhu
2
9
2
0.33
L
Artemis
TeH ChanKa
Artemis
0
14
1
0.04
W
Izanami
Yvele
Izanami
11
2
9
7.75
W
Ao Kuang
eirise
Ao Kuang
13
1
8
17
W
4
0
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,211
Damage
45,741
91,649
Taken
107,248
52,457
Mitigated
56,480
39,263
Healing
19,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
25,127
10,271
0
5,122
20,963
10,978
1,403
3,125
17,838
0
106,849
L
Bellona
 
Bellona
12,064
6,326
0
2,741
22,942
19,295
0
11,152
11,790
0
73,265
W
Medusa
Aesqie
Medusa
16,835
7,694
0
1,063
11,770
5,692
4,688
3,681
8,089
0
90,473
L
12,881
4,051
0
5,375
18,601
8,493
1,500
1,089
17,512
62,716
8,502
L
6,846
1,164
124
5,447
20,102
7,541
0
3,745
16,357
0
50,061
L
Cthulhu
Jaytwarn
Cthulhu
5,946
313
418
3,474
25,283
14,440
28
5,668
19,615
44,351
0
L
Artemis
TeH ChanKa
Artemis
8,004
3,134
188
2,223
20,320
6,711
104
4,281
16,039
0
26,336
W
Izanami
Yvele
Izanami
21,314
14,601
0
6,523
20,725
9,273
5,865
5,051
15,674
0
102,796
W
Ao Kuang
eirise
Ao Kuang
19,752
5,950
0
12,720
19,772
10,239
1,301
1,921
17,851
100,463
0
W
6,183
1,449
5,909
7,926
18,419
16,275
1,070
3,775
14,644
50,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,226
Gold Earned
45,897
603
Minions Killed
421
0
Camps Cleared
0
1,970,765
Distance Traveled
1,691,291
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,566
598
138
7
0
380,600
2
L
Bellona
10,392
495
132
6
0
398,555
0
W
Medusa
11,189
533
122
6
0
403,243
4
L
Sol
10,626
506
117
6
0
290,920
2
L
Loki
8,449
402
83
4
0
405,816
0
L
Cthulhu
9,501
452
48
2
0
319,065
0
L
Artemis
6,929
330
41
2
0
276,935
3
W
Izanami
11,939
569
150
7
0
380,303
5
W
Ao Kuang
12,874
613
127
6
0
405,384
2
W
Hel
10,658
508
66
3
0
401,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role