Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
GE-N-ZO_SE-N-SEI
Fafnir
Level 103
God Stats
50W - 37L
1,522 SR
Queue Stats
440W - 482L
1,375 Elo+
Solo
King Arthur
King Arthur
SICKOMOZZ
King Arthur
Level 82
God Stats
13W - 12L
1,454 SR
Queue Stats
248W - 279L
1,438 Elo+
Solo
Ao Kuang
Ao Kuang
rutenpitt
Ao Kuang
Level 160
God Stats
13W - 11L
1,377 SR
Queue Stats
305W - 325L
1,409 Elo+
Solo
Hachiman
Hachiman
victoriacrew
Hachiman
Level 107
God Stats
5W - 1L
1,604 SR
Queue Stats
427W - 459L
1,458 Elo+
Solo
Team Averages
Level 119
1,492 SR
1,436 Elo+

VS

Team Averages
Level 110
1,533 SR
1,406 Elo+
Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
HAZEmonsterALLER
Khepri
Level 131
God Stats
5W - 6L
1,536 SR
Queue Stats
58W - 66L
1,354 Elo+
Party 1
Raijin
Raijin
WAFFLE DUDE8123
Raijin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 153L
1,450 Elo+
Solo
Pele
Pele
sniper13-63
Pele
Level 141
God Stats
0W - 1L
1,423 SR
Queue Stats
94W - 109L
1,337 Elo+
Party 1
Atlas
Atlas
x-DerFry-x
Atlas
Level 85
God Stats
0W - 1L
1,704 SR
Queue Stats
54W - 59L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 4 / 2
7,105
474
6,126
8,998
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 3
7,153
477
3,095
11,279
12,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
SICKOMOZZ
King Arthur
14
3 / 2 / 1
8,107
540
9,322
10,942
9,253
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
rutenpitt
Ao Kuang
10
1 / 0 / 1
6,566
438
4,082
10,960
4,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
victoriacrew
Hachiman
13
7 / 1 / 0
8,178
545
11,078
9,016
3,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 4 / 3
6,575
438
3,176
9,280
3,249
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 2 / 3
6,647
443
4,347
13,788
8,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 0 / 2
8,765
584
7,947
7,703
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 2 / 4
7,865
524
8,201
11,669
4,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
12
0 / 3 / 1
6,926
462
4,553
11,863
4,952
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
11
Kills
9
9
Deaths
11
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
4
2
0.25
L
Anhur
 
Anhur
0
4
3
0.38
W
0
2
3
0.75
L
0
2
3
0.75
W
King Arthur
SICKOMOZZ
King Arthur
3
2
1
1.75
L
4
0
2
5
W
Ao Kuang
rutenpitt
Ao Kuang
1
0
1
1.5
L
5
2
4
3.5
W
Hachiman
victoriacrew
Hachiman
7
1
0
7
L
Atlas
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,703
Damage
28,224
51,195
Taken
54,303
32,080
Mitigated
25,072
17,851
Healing
15,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,126
1,463
76
2,502
8,998
3,570
384
3,112
5,886
52,178
0
L
Anhur
 
Anhur
3,176
1,703
0
1,512
9,280
3,249
230
1,565
7,655
0
42,449
W
3,095
1,196
0
4,015
11,279
12,187
0
5,588
5,691
13,745
0
L
4,347
738
510
5,444
13,788
8,809
165
3,359
10,261
19,714
0
W
King Arthur
SICKOMOZZ
King Arthur
9,322
517
0
1,250
10,942
9,253
190
4,381
6,561
0
58,271
L
7,947
1,165
0
928
7,703
3,357
576
4,349
3,008
79,984
0
W
Ao Kuang
rutenpitt
Ao Kuang
4,082
934
0
5,052
10,960
4,060
0
2,467
8,493
38,413
0
L
8,201
1,816
0
4,460
11,669
4,705
598
2,761
8,760
0
47,789
W
Hachiman
victoriacrew
Hachiman
11,078
7,316
0
4,956
9,016
3,010
1,254
1,299
7,717
0
67,688
L
Atlas
4,553
1,766
0
3,071
11,863
4,952
0
455
11,316
35,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,109
Gold Earned
36,778
367
Minions Killed
389
0
Camps Cleared
0
1,329,332
Distance Traveled
1,351,868
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,105
474
96
6
0
229,643
4
L
Anhur
6,575
438
77
5
0
243,768
3
W
Fafnir
7,153
477
17
1
0
259,560
8
L
Khepri
6,647
443
22
1
0
273,998
5
W
King Arthur
8,107
540
103
7
0
283,201
4
L
Raijin
8,765
584
157
10
0
254,309
1
W
Ao Kuang
6,566
438
64
4
0
314,032
1
L
Pele
7,865
524
70
5
0
340,363
2
W
Hachiman
8,178
545
87
6
0
242,896
4
L
Atlas
6,926
462
63
4
0
239,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role