Player Matchup

Fenrir
Fenrir
JerpEsärGött
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,598 Elo+
Party 3
Janus
Janus
Milfmedic
Janus
Level 104
God Stats
4W - 6L
1,310 SR
Queue Stats
45W - 38L
1,513 Elo+
Party 3
Horus
Horus
fLiMonster
Horus
Level 27
God Stats
0W - 1L
1,262 SR
Queue Stats
10W - 14L
1,439 Elo+
Party 3
Danzaburou
Danzaburou
hxnwrk
Danzaburou
Level 28
God Stats
2W - 1L
1,717 SR
Queue Stats
141W - 132L
1,541 Elo+
Party 2
Cabrakan
Cabrakan
one_Shichibukai_
Cabrakan
Level 121
God Stats
1W - 3L
1,504 SR
Queue Stats
243W - 257L
1,533 Elo+
Party 2
Team Averages
Level 61
1,459 SR
1,524 Elo+

VS

Team Averages
Level 74
1,622 SR
1,610 Elo+
Hercules
Hercules
Batteriet123
Hercules
Level 129
God Stats
12W - 6L
1,555 SR
Queue Stats
363W - 270L
1,669 Elo+
Party 1
Medusa
Medusa
FranskJävel
Medusa
Level 83
God Stats
23W - 14L
1,589 SR
Queue Stats
319W - 225L
1,671 Elo+
Party 1
Atlas
Atlas
StaleBaguette
Atlas
Level 20
God Stats
5W - 0L
1,910 SR
Queue Stats
15W - 5L
1,672 Elo+
Party 1
Poseidon
Poseidon
Ulkaka
Poseidon
Level 29
God Stats
9W - 4L
1,657 SR
Queue Stats
110W - 65L
1,676 Elo+
Party 1
Bellona
Bellona
lipisey
Bellona
Level 108
God Stats
22W - 30L
1,398 SR
Queue Stats
392W - 443L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 5
6,591
507
3,888
9,876
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Milfmedic
Janus
14
7 / 2 / 4
8,476
652
5,445
5,476
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
12
2 / 3 / 2
7,364
566
4,804
8,825
6,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
hxnwrk
Danzaburou
11
3 / 6 / 4
6,879
529
8,343
12,363
4,951
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 8 / 4
5,590
430
2,965
15,592
11,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Batteriet123
Hercules
13
7 / 4 / 4
8,438
649
9,439
11,687
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
13
11 / 4 / 5
8,577
660
14,390
9,805
4,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 2 / 13
7,826
602
7,346
10,120
8,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
Ulkaka
Poseidon
14
1 / 1 / 6
8,093
623
3,740
6,034
2,196
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
lipisey
Bellona
10
1 / 4 / 3
6,793
523
3,414
11,884
9,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
53
15
Kills
22
22
Deaths
15
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hercules
Batteriet123
Hercules
7
4
4
2.25
W
Medusa
11
4
5
3.38
L
3
3
5
1.83
L
Janus
Milfmedic
Janus
7
2
4
4.5
W
2
2
13
4.25
W
Poseidon
Ulkaka
Poseidon
1
1
6
4
L
Horus
2
3
2
1
L
Danzaburou
hxnwrk
Danzaburou
3
6
4
0.83
W
Bellona
lipisey
Bellona
1
4
3
0.63
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,445
Damage
38,329
52,132
Taken
49,530
28,375
Mitigated
31,202
13,653
Healing
10,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Batteriet123
Hercules
9,439
3,298
0
3,118
11,687
6,639
0
2,456
8,970
0
53,499
W
Medusa
14,390
8,968
0
2,369
9,805
4,066
85
2,293
7,472
0
63,290
L
3,888
1,482
0
3,194
9,876
3,479
0
1,504
8,372
0
19,544
L
Janus
Milfmedic
Janus
5,445
697
0
750
5,476
1,941
0
1,328
4,148
57,597
0
W
7,346
3,401
0
1,944
10,120
8,453
114
1,113
8,321
19,073
0
W
Poseidon
Ulkaka
Poseidon
3,740
574
0
1,490
6,034
2,196
53
2,100
3,780
73,319
0
L
Horus
4,804
2,277
192
2,780
8,825
6,712
168
0
8,825
0
42,379
L
Danzaburou
hxnwrk
Danzaburou
8,343
3,975
0
2,922
12,363
4,951
0
3,217
9,146
0
49,656
W
Bellona
lipisey
Bellona
3,414
599
0
1,478
11,884
9,848
320
822
10,697
0
33,878
L
2,965
579
1,295
2,520
15,592
11,292
0
5,037
10,555
8,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,900
Gold Earned
39,727
318
Minions Killed
387
0
Camps Cleared
0
1,245,185
Distance Traveled
1,311,576
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,438
649
89
7
0
283,635
2
W
Medusa
8,577
660
88
7
0
226,523
5
L
Fenrir
6,591
507
27
2
0
261,686
0
L
Janus
8,476
652
122
9
0
280,478
6
W
Atlas
7,826
602
24
2
0
263,161
4
W
Poseidon
8,093
623
131
10
0
291,181
1
L
Horus
7,364
566
92
7
0
238,873
1
L
Danzaburou
6,879
529
67
5
0
221,626
4
W
Bellona
6,793
523
55
4
0
247,076
0
L
Cabrakan
5,590
430
10
1
0
242,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role