Player Matchup

Horus
Horus
Danielfron
Horus
Level 105
God Stats
1W - 0L
1,736 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Sol
Sol
Feldsparia
Sol
Level 36
God Stats
19W - 25L
1,500 SR
Queue Stats
79W - 136L
1,422 Elo+
Solo
Medusa
Medusa
Rpotatoe
Medusa
Level 142
God Stats
7W - 4L
1,297 SR
Queue Stats
96W - 114L
1,533 Elo+
Solo
Team Averages
Level 94
1,511 SR
1,485 Elo+

VS

Team Averages
Level 63
1,521 SR
1,459 Elo+
Fenrir
Fenrir
AdderMill
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,382 Elo+
Party 1
Merlin
Merlin
MrOptimatrix6135
Merlin
Level 67
God Stats
9W - 9L
1,564 SR
Queue Stats
68W - 85L
1,576 Elo+
Solo
Odin
Odin
Zoincles
Odin
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
1 / 1 / 7
12,529
696
5,107
20,770
29,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 4 / 4
12,135
674
10,260
13,311
7,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Rpotatoe
Medusa
18
4 / 1 / 4
12,310
684
19,522
11,930
6,669
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AdderMill
Fenrir
14
3 / 4 / 3
11,695
650
10,980
20,597
22,097
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 2 / 5
11,225
624
18,348
10,812
4,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
16
2 / 2 / 4
12,233
680
10,904
15,909
21,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
8
Kills
6
6
Deaths
8
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AdderMill
Fenrir
3
4
3
1.13
W
Horus
1
1
7
4.5
W
3
4
4
1.25
L
1
2
5
1.75
W
Medusa
Rpotatoe
Medusa
4
1
4
6
L
Odin
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,889
Damage
40,232
46,011
Taken
47,318
43,785
Mitigated
48,844
16,009
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AdderMill
Fenrir
10,980
1,977
0
2,080
20,597
22,097
0
4,552
16,045
0
21,746
W
Horus
5,107
2,621
4,002
9,166
20,770
29,601
888
6,747
14,023
24
9,777
W
10,260
3,277
0
1,918
13,311
7,515
0
5,323
7,988
41,713
3,371
L
18,348
1,235
0
1,967
10,812
4,791
0
1,750
9,062
79,196
0
W
Medusa
Rpotatoe
Medusa
19,522
8,537
0
923
11,930
6,669
2,337
6,812
5,118
0
75,695
L
Odin
10,904
1,275
0
1,400
15,909
21,956
0
3,854
12,055
420
31,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,974
Gold Earned
35,153
211
Minions Killed
168
7
Camps Cleared
9
984,600
Distance Traveled
980,582
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,695
650
17
1
0
323,395
5
W
Horus
12,529
696
21
1
0
328,254
3
W
Sol
12,135
674
83
5
4
320,958
1
L
Merlin
11,225
624
118
7
8
322,709
2
W
Medusa
12,310
684
107
6
3
335,388
6
L
Odin
12,233
680
33
2
1
334,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role