Player Matchup

Atlas
Atlas
 
Atlas
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Pellegrine00
Izanami
Level 64
God Stats
62W - 52L
1,523 SR
Queue Stats
407W - 412L
1,447 Elo+
Solo
Fenrir
Fenrir
WhosNemesiss
Fenrir
Level 60
God Stats
15W - 14L
1,432 SR
Queue Stats
147W - 130L
1,432 Elo+
Solo
Sol
Sol
haymartt
Sol
Level 79
God Stats
10W - 7L
1,571 SR
Queue Stats
35W - 38L
1,491 Elo+
Party 1
Ymir
Ymir
slippinjimmyy
Ymir
Level 5
God Stats
3W - 2L
1,656 SR
Queue Stats
4W - 2L
1,634 Elo+
Party 1
Team Averages
Level 55
1,536 SR
1,501 Elo+

VS

Team Averages
Level 57
1,673 SR
1,502 Elo+
Rama
Rama
CuRRuPtedRaiN
Rama
Level 89
God Stats
2W - 1L
1,750 SR
Queue Stats
42W - 22L
1,620 Elo+
Party 3
Ravana
Ravana
KismetBear
Ravana
Level 105
God Stats
1W - 5L
1,913 SR
Queue Stats
59W - 50L
1,467 Elo+
Party 2
King Arthur
King Arthur
NotPepe
King Arthur
Level 36
God Stats
2W - 3L
1,500 SR
Queue Stats
108W - 118L
1,371 Elo+
Solo
Olorun
Olorun
ThatKrakenGuy
Olorun
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,394 Elo+
Party 2
Ymir
Ymir
asphaltLicker
Ymir
Level 30
God Stats
52W - 31L
1,703 SR
Queue Stats
160W - 106L
1,658 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
3 / 2 / 1
6,629
552
5,832
6,363
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Pellegrine00
Izanami
9
0 / 2 / 7
5,850
488
5,560
7,273
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
9
3 / 1 / 2
5,996
500
7,135
6,906
2,696
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 1
6,814
568
7,099
7,607
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
5 / 3 / 3
6,687
557
6,519
11,093
7,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 3
7,149
596
6,111
10,150
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
KismetBear
Ravana
10
3 / 0 / 1
6,157
513
3,604
4,243
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
NotPepe
King Arthur
10
2 / 4 / 1
6,533
544
3,700
10,785
5,804
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 3 / 2
5,248
437
3,117
7,759
3,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 4
6,123
510
7,105
11,565
10,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
15
Kills
10
10
Deaths
15
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
2
1
1.75
L
4
4
3
1.38
L
Ravana
KismetBear
Ravana
3
0
1
3.5
L
King Arthur
NotPepe
King Arthur
2
4
1
0.63
W
Izanami
Pellegrine00
Izanami
0
2
7
1.75
L
0
3
2
0.33
W
Fenrir
3
1
2
4
L
1
4
4
0.75
W
4
2
1
2.25
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,145
Damage
23,637
39,242
Taken
44,502
19,182
Mitigated
26,000
10,546
Healing
10,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,832
2,622
0
750
6,363
3,741
232
0
6,363
34,378
0
L
6,111
4,681
0
3,377
10,150
3,798
708
2,687
7,463
0
41,229
L
Ravana
KismetBear
Ravana
3,604
1,148
0
1,964
4,243
1,656
0
1,599
2,644
0
29,373
L
King Arthur
NotPepe
King Arthur
3,700
679
0
740
10,785
5,804
0
6,576
3,690
0
33,136
W
Izanami
Pellegrine00
Izanami
5,560
3,413
0
1,838
7,273
2,387
0
2,133
5,140
0
38,059
L
3,117
1,850
163
1,966
7,759
3,747
0
4,024
3,727
23,755
4,613
W
Fenrir
7,135
2,229
0
2,067
6,906
2,696
0
1,968
4,938
0
28,387
L
7,105
1,924
281
2,109
11,565
10,995
0
4,574
6,991
19,624
0
W
7,099
4,492
0
4,076
7,607
2,724
371
1,577
6,030
50,211
0
W
6,519
1,618
266
1,549
11,093
7,634
0
3,889
7,204
15,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,976
Gold Earned
31,210
288
Minions Killed
273
0
Camps Cleared
0
1,118,001
Distance Traveled
1,082,638
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,629
552
67
6
0
219,524
0
L
Rama
7,149
596
83
7
0
188,551
3
L
Ravana
6,157
513
57
5
0
258,599
3
L
King Arthur
6,533
544
64
5
0
222,033
0
W
Izanami
5,850
488
63
5
0
224,463
0
L
Olorun
5,248
437
47
4
0
198,781
1
W
Fenrir
5,996
500
52
4
0
238,750
2
L
Ymir
6,123
510
22
2
0
214,674
2
W
Sol
6,814
568
88
7
0
215,364
4
W
Ymir
6,687
557
18
2
0
219,900
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role