Player Matchup

Nemesis
Nemesis
DRSnyder1
Nemesis
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
249W - 360L
1,258 Elo+
Party 2
Sol
Sol
jerm99
Sol
Level 55
God Stats
5W - 8L
1,396 SR
Queue Stats
23W - 36L
1,293 Elo+
Solo
Chiron
Chiron
ya_boi_alfonzo
Chiron
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
311W - 401L
1,402 Elo+
Party 2
Team Averages
Level 56
1,465 SR
1,318 Elo+

VS

Team Averages
Level 52
1,409 SR
1,448 Elo+
Ao Kuang
Ao Kuang
Isayiah
Ao Kuang
Level 85
God Stats
11W - 11L
1,429 SR
Queue Stats
181W - 250L
1,325 Elo+
Solo
Mulan
Mulan
op12MG
Mulan
Level 47
God Stats
16W - 8L
1,538 SR
Queue Stats
84W - 68L
1,492 Elo+
Party 1
Rama
Rama
vreyma
Rama
Level 25
God Stats
2W - 1L
1,259 SR
Queue Stats
18W - 9L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DRSnyder1
Nemesis
11
1 / 7 / 6
8,565
659
4,388
13,610
6,013
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sol
jerm99
Sol
16
8 / 4 / 4
10,784
830
18,103
15,579
7,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 4 / 7
10,306
793
12,118
14,001
7,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Isayiah
Ao Kuang
15
10 / 5 / 4
11,693
899
15,511
14,626
8,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
op12MG
Mulan
14
3 / 5 / 9
9,613
739
17,007
20,454
20,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
vreyma
Rama
15
2 / 4 / 10
9,540
734
5,928
13,570
6,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
14
Kills
15
15
Deaths
14
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DRSnyder1
Nemesis
1
7
6
0.57
W
Ao Kuang
Isayiah
Ao Kuang
10
5
4
2.4
L
Sol
jerm99
Sol
8
4
4
2.5
W
Mulan
op12MG
Mulan
3
5
9
1.5
W
Rama
vreyma
Rama
2
4
10
1.75
L
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,609
Damage
38,446
43,190
Taken
48,650
20,846
Mitigated
35,014
11,026
Healing
14,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DRSnyder1
Nemesis
4,388
1,707
150
890
13,610
6,013
0
3,880
9,298
0
9,189
W
Ao Kuang
Isayiah
Ao Kuang
15,511
4,516
40
4,462
14,626
8,300
295
5,039
9,587
39,775
5,053
L
Sol
jerm99
Sol
18,103
6,320
0
5,974
15,579
7,684
1,316
5,426
9,913
38,455
3,987
W
Mulan
op12MG
Mulan
17,007
1,583
207
5,631
20,454
20,600
210
6,985
13,469
0
35,688
W
Rama
vreyma
Rama
5,928
4,720
557
3,153
13,570
6,114
497
4,782
8,788
0
29,294
L
12,118
4,738
860
3,152
14,001
7,149
350
5,176
8,581
0
40,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,655
Gold Earned
30,846
124
Minions Killed
127
6
Camps Cleared
6
662,110
Distance Traveled
631,817
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,565
659
10
1
1
222,472
2
W
Ao Kuang
11,693
899
50
4
4
202,744
2
L
Sol
10,784
830
55
4
3
224,928
0
W
Mulan
9,613
739
33
3
2
228,640
4
W
Rama
9,540
734
44
3
0
200,433
1
L
Chiron
10,306
793
59
5
2
214,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role