Player Matchup

Freya
Freya
Gold II
KillerBodDad
Freya
Gold II
Level 127
God Stats
15W - 22L
1,510 SR
Queue Stats
118W - 155L
1,690 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,510 SR
1,690 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,701 SR
1,618 MMR
Freya
Freya
Gold V
Void5438
Freya
Gold V
Level 150
God Stats
2W - 0L
1,701 SR
Queue Stats
32W - 24L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 0
10,409
744
9,435
14,229
11,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KaliBastetBakasuraAh Muzen CabUllr

VS

Bans
BellonaAnhurChronosPoseidonMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Void5438
Freya
19
3 / 0 / 0
13,142
939
10,257
15,629
10,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Freya
Void5438
Freya
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,435
Damage
10,257
14,229
Taken
15,629
11,112
Mitigated
10,039
4,498
Healing
11,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,435
2,589
0
4,498
14,229
11,112
0
9,200
5,029
53,479
3,757
W
Freya
Void5438
Freya
10,257
3,305
0
11,227
15,629
10,039
2,198
8,895
6,734
76,604
7,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,409
Gold Earned
13,142
100
Minions Killed
144
2
Camps Cleared
10
241,009
Distance Traveled
256,081
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,409
744
100
7
2
241,009
2
W
Freya
13,142
939
144
10
10
256,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role