Player Matchup

Sol
Sol
Xellcy
Sol
Level 77
God Stats
4W - 3L
1,500 SR
Queue Stats
53W - 53L
1,432 Elo+
Solo
Ratatoskr
Ratatoskr
Xingen
Ratatoskr
Level 98
God Stats
2W - 4L
1,500 SR
Queue Stats
51W - 66L
1,412 Elo+
Solo
Sobek
Sobek
dreniorr
Sobek
Level 122
God Stats
8W - 10L
1,275 SR
Queue Stats
508W - 571L
1,442 Elo+
Party 2
Charybdis
Charybdis
farrell43
Charybdis
Level 106
God Stats
8W - 6L
1,664 SR
Queue Stats
81W - 83L
1,395 Elo+
Solo
Arachne
Arachne
h0lx
Arachne
Level 80
God Stats
33W - 35L
1,558 SR
Queue Stats
445W - 510L
1,446 Elo+
Party 2
Team Averages
Level 97
1,499 SR
1,426 Elo+

VS

Team Averages
Level 140
1,555 SR
1,476 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Akademicon
Janus
Level 159
God Stats
40W - 63L
1,387 SR
Queue Stats
277W - 363L
1,366 Elo+
Solo
Arachne
Arachne
Limiteded
Arachne
Level 135
God Stats
5W - 2L
1,926 SR
Queue Stats
198W - 230L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
berfomed
Cthulhu
Level 160
God Stats
3W - 2L
1,499 SR
Queue Stats
164W - 133L
1,623 Elo+
Solo
The Morrigan
The Morrigan
mescan
The Morrigan
Level 148
God Stats
9W - 15L
1,461 SR
Queue Stats
113W - 132L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Xellcy
Sol
15
3 / 1 / 3
9,669
569
13,227
13,303
5,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
Xingen
Ratatoskr
16
0 / 0 / 3
9,688
570
6,293
13,003
8,059
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
dreniorr
Sobek
13
3 / 3 / 5
8,748
515
7,344
18,468
22,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
farrell43
Charybdis
14
2 / 3 / 4
8,714
513
8,245
9,567
4,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
h0lx
Arachne
13
2 / 4 / 4
7,968
469
5,586
15,637
6,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 1 / 3
7,398
435
6,773
15,177
13,236
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
15
1 / 0 / 4
9,030
531
6,700
7,204
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
Limiteded
Arachne
15
6 / 2 / 2
9,203
541
7,976
16,698
6,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
berfomed
Cthulhu
13
0 / 3 / 2
8,858
521
9,676
13,405
11,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
mescan
The Morrigan
13
3 / 4 / 3
8,323
490
7,317
8,725
6,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
10
Kills
11
11
Deaths
10
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
1
3
2.5
L
Janus
1
0
4
3
L
Arachne
Limiteded
Arachne
6
2
2
3.5
W
Sol
Xellcy
Sol
3
1
3
4.5
W
Ratatoskr
Xingen
Ratatoskr
0
0
3
1.5
L
Cthulhu
berfomed
Cthulhu
0
3
2
0.33
W
Sobek
dreniorr
Sobek
3
3
5
1.83
W
Charybdis
farrell43
Charybdis
2
3
4
1.33
W
Arachne
h0lx
Arachne
2
4
4
1
L
The Morrigan
mescan
The Morrigan
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,695
Damage
38,442
69,978
Taken
61,209
46,696
Mitigated
40,514
29,404
Healing
16,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
6,773
782
1,991
4,244
15,177
13,236
167
5,385
9,792
0
32,636
L
Janus
6,700
315
0
1,585
7,204
2,864
0
4,336
2,868
75,182
0
L
Arachne
Limiteded
Arachne
7,976
5,892
0
3,964
16,698
6,767
0
4,507
12,191
0
72,960
W
Sol
Xellcy
Sol
13,227
7,014
0
9,520
13,303
5,342
2,841
5,488
7,815
87,068
0
W
Ratatoskr
Xingen
Ratatoskr
6,293
817
0
7,683
13,003
8,059
0
4,588
8,288
0
86,158
L
Cthulhu
berfomed
Cthulhu
9,676
396
1,567
2,192
13,405
11,343
0
4,530
8,875
62,195
0
W
Sobek
dreniorr
Sobek
7,344
362
0
5,479
18,468
22,684
0
5,694
12,747
34,647
0
W
Charybdis
farrell43
Charybdis
8,245
4,624
0
2,607
9,567
4,298
52
3,447
6,106
0
74,084
W
Arachne
h0lx
Arachne
5,586
3,862
0
4,115
15,637
6,313
0
3,029
12,608
0
60,926
L
The Morrigan
mescan
The Morrigan
7,317
1,986
212
1,137
8,725
6,304
1,120
2,765
5,960
50,082
7,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,787
Gold Earned
42,812
580
Minions Killed
479
0
Camps Cleared
0
1,608,190
Distance Traveled
1,747,377
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,398
435
53
3
0
355,073
4
L
Janus
9,030
531
122
7
0
339,715
3
L
Arachne
9,203
541
105
6
0
408,413
1
W
Sol
9,669
569
161
9
0
301,895
5
W
Ratatoskr
9,688
570
167
10
0
352,317
4
L
Cthulhu
8,858
521
126
7
0
353,750
7
W
Sobek
8,748
515
43
3
0
293,181
1
W
Charybdis
8,714
513
121
7
0
286,237
3
W
Arachne
7,968
469
88
5
0
374,560
4
L
The Morrigan
8,323
490
73
4
0
290,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role