Player Matchup

Vulcan
Vulcan
MortemRX
Vulcan
Level 128
God Stats
44W - 22L
1,769 SR
Queue Stats
266W - 156L
1,790 Elo+
Solo
Chiron
Chiron
SchwiftyNoodles
Chiron
Level 154
God Stats
5W - 2L
1,852 SR
Queue Stats
263W - 165L
1,632 Elo+
Solo
Chaac
Chaac
ShortyWs
Chaac
Level 127
God Stats
29W - 14L
1,772 SR
Queue Stats
1,002W - 559L
1,836 Elo+
Solo
Team Averages
Level 136
1,798 SR
1,753 Elo+

VS

Team Averages
Level 83
1,686 SR
1,662 Elo+
Merlin
Merlin
Esquerra
Merlin
Level 85
God Stats
19W - 2L
2,066 SR
Queue Stats
872W - 407L
1,813 Elo+
Solo
King Arthur
King Arthur
Ez_-One
King Arthur
Level 42
God Stats
4W - 8L
1,421 SR
Queue Stats
35W - 30L
1,673 Elo+
Solo
Gilgamesh
Gilgamesh
haydenb22
Gilgamesh
Level 122
God Stats
11W - 4L
1,571 SR
Queue Stats
198W - 188L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
MortemRX
Vulcan
20
6 / 5 / 10
16,533
689
35,791
22,082
11,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
7 / 5 / 7
17,237
718
37,019
28,384
13,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
ShortyWs
Chaac
20
5 / 4 / 10
16,250
677
25,854
41,162
54,617
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Esquerra
Merlin
20
5 / 6 / 4
15,589
650
28,822
28,257
12,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Ez_-One
King Arthur
20
4 / 8 / 8
15,455
644
25,533
41,225
50,760
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
haydenb22
Gilgamesh
20
5 / 4 / 9
16,303
679
26,314
41,356
43,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
18
Kills
14
14
Deaths
18
27
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
Esquerra
Merlin
5
6
4
1.17
L
King Arthur
Ez_-One
King Arthur
4
8
8
1
W
Vulcan
MortemRX
Vulcan
6
5
10
2.2
W
7
5
7
2.1
W
Chaac
ShortyWs
Chaac
5
4
10
2.5
L
Gilgamesh
haydenb22
Gilgamesh
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,664
Damage
80,669
91,628
Taken
110,838
79,981
Mitigated
106,604
25,289
Healing
23,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Esquerra
Merlin
28,822
1,720
0
4,869
28,257
12,424
1,209
6,415
21,652
90,693
0
L
King Arthur
Ez_-One
King Arthur
25,533
1,078
0
4,792
41,225
50,760
0
12,490
27,991
0
57,687
W
Vulcan
MortemRX
Vulcan
35,791
15,342
184
3,011
22,082
11,742
869
4,977
16,483
77,328
0
W
37,019
15,508
1,424
5,912
28,384
13,622
1,803
7,676
19,599
0
91,135
W
Chaac
ShortyWs
Chaac
25,854
6,919
577
14,181
41,162
54,617
56
15,130
24,718
0
62,683
L
Gilgamesh
haydenb22
Gilgamesh
26,314
5,513
0
13,479
41,356
43,420
387
15,880
24,808
0
74,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,020
Gold Earned
47,347
273
Minions Killed
283
7
Camps Cleared
13
1,310,265
Distance Traveled
1,273,920
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,589
650
144
6
10
396,984
4
L
King Arthur
15,455
644
56
2
1
414,733
1
W
Vulcan
16,533
689
93
4
2
432,976
1
W
Chiron
17,237
718
123
5
3
425,441
3
W
Chaac
16,250
677
57
2
2
451,848
4
L
Gilgamesh
16,303
679
83
3
2
462,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role