Player Matchup

Atlas
Atlas
CaptainSolo9087
Atlas
Level 89
God Stats
72W - 56L
1,456 SR
Queue Stats
102W - 94L
1,392 Elo+
Party 2
Zhong Kui
Zhong Kui
Kyongja
Zhong Kui
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 51L
1,501 Elo+
Party 2
Achilles
Achilles
xxxDAREDEVILxxx
Achilles
Level 86
God Stats
12W - 20L
1,351 SR
Queue Stats
57W - 68L
1,385 Elo+
Party 2
Team Averages
Level 63
1,436 SR
1,426 Elo+

VS

Team Averages
Level 46
1,446 SR
1,423 Elo+
He Bo
He Bo
FreemanC346
He Bo
Level 44
God Stats
3W - 3L
1,550 SR
Queue Stats
12W - 10L
1,455 Elo+
Party 1
Kuzenbo
Kuzenbo
LizardGizardd
Kuzenbo
Level 28
God Stats
11W - 16L
1,442 SR
Queue Stats
11W - 18L
1,389 Elo+
Party 1
Mercury
Mercury
PlainAz67
Mercury
Level 65
God Stats
1W - 3L
1,346 SR
Queue Stats
17W - 18L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 8
10,800
771
11,195
16,638
16,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
Kyongja
Zhong Kui
15
4 / 7 / 6
10,388
742
13,608
14,679
10,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
14
4 / 2 / 6
9,698
693
12,565
15,562
20,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 6
9,095
650
14,732
11,316
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
14
4 / 1 / 6
10,304
736
10,121
19,058
33,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
PlainAz67
Mercury
14
4 / 6 / 5
9,818
701
8,421
14,176
8,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
12
Kills
10
10
Deaths
12
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
L
2
5
6
1
W
Zhong Kui
Kyongja
Zhong Kui
4
7
6
1
L
Kuzenbo
4
1
6
7
L
Mercury
PlainAz67
Mercury
4
6
5
1.08
W
Achilles
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,368
Damage
33,274
46,879
Taken
44,550
47,987
Mitigated
46,701
4,147
Healing
5,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,195
3,819
0
768
16,638
16,805
416
9,174
7,182
38,166
0
L
14,732
1,179
0
232
11,316
4,944
106
6,414
4,902
38,999
0
W
Zhong Kui
Kyongja
Zhong Kui
13,608
1,803
0
1,244
14,679
10,771
407
7,034
7,455
35,462
0
L
Kuzenbo
10,121
3,773
539
3,894
19,058
33,355
0
10,408
8,650
18,502
0
L
Mercury
PlainAz67
Mercury
8,421
3,443
0
733
14,176
8,402
510
8,362
5,814
0
35,748
W
Achilles
12,565
2,485
0
2,135
15,562
20,411
156
9,334
6,047
0
25,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,886
Gold Earned
29,217
144
Minions Killed
122
3
Camps Cleared
9
754,534
Distance Traveled
796,679
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,800
771
45
3
1
278,854
4
L
He Bo
9,095
650
54
4
4
235,828
5
W
Zhong Kui
10,388
742
78
6
1
207,056
2
L
Kuzenbo
10,304
736
18
1
1
274,679
0
L
Mercury
9,818
701
50
4
4
286,172
1
W
Achilles
9,698
693
21
2
1
268,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role