Player Matchup

Terra
Terra
Illuminated_Pain
Terra
Level 125
God Stats
5W - 6L
1,415 SR
Queue Stats
235W - 178L
1,590 Elo+
Party 2
Bakasura
Bakasura
Jacobie999
Bakasura
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
335W - 216L
1,597 Elo+
Party 2
Discordia
Discordia
Wt2391
Discordia
Level 80
God Stats
9W - 3L
1,817 SR
Queue Stats
390W - 264L
1,611 Elo+
Party 2
Team Averages
Level 110
1,577 SR
1,600 Elo+

VS

Team Averages
Level 111
1,394 SR
1,381 Elo+
Tiamat
Tiamat
GR1M MENACE
Tiamat
Level 120
God Stats
2W - 12L
1,126 SR
Queue Stats
237W - 275L
1,355 Elo+
Solo
Geb
Geb
ItzaMeUmki
Geb
Level 87
God Stats
0W - 2L
1,450 SR
Queue Stats
17W - 23L
1,361 Elo+
Party 1
Bastet
Bastet
UwUYourExGirl
Bastet
Level 125
God Stats
37W - 27L
1,605 SR
Queue Stats
98W - 95L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 6
8,457
651
5,327
10,092
9,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
Jacobie999
Bakasura
14
5 / 1 / 2
9,428
725
12,899
14,549
9,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Wt2391
Discordia
15
4 / 0 / 2
9,433
726
11,326
5,248
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 1 / 0
8,140
626
5,890
7,994
5,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 5 / 1
7,240
557
5,827
14,578
12,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
0 / 3 / 1
7,357
566
8,167
11,987
4,894
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
1
1
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
1
0
1
W
0
0
6
3
L
0
5
1
0.1
W
Bakasura
Jacobie999
Bakasura
5
1
2
6
L
0
3
1
0.17
W
Discordia
Wt2391
Discordia
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,552
Damage
19,884
29,889
Taken
34,559
21,197
Mitigated
22,187
8,592
Healing
6,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,890
728
0
3,668
7,994
5,248
0
4,181
3,285
32,083
0
W
5,327
729
953
2,528
10,092
9,731
407
4,409
5,683
19,665
0
L
5,827
688
0
0
14,578
12,045
0
6,553
6,710
17,178
0
W
Bakasura
Jacobie999
Bakasura
12,899
8,492
0
3,407
14,549
9,263
0
5,775
8,774
0
38,268
L
8,167
2,263
0
2,864
11,987
4,894
0
5,681
6,015
0
22,163
W
Discordia
Wt2391
Discordia
11,326
637
0
1,704
5,248
2,203
8
2,044
3,204
37,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,318
Gold Earned
22,737
176
Minions Killed
119
11
Camps Cleared
1
783,331
Distance Traveled
760,952
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,140
626
61
5
0
256,898
6
W
Terra
8,457
651
27
2
0
260,897
1
L
Geb
7,240
557
15
1
0
225,561
1
W
Bakasura
9,428
725
84
6
10
297,781
3
L
Bastet
7,357
566
43
3
1
278,493
6
W
Discordia
9,433
726
65
5
1
224,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role