Player Matchup

Horus
Horus
 
Horus
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ArchangelMiguel
Ne Zha
Level 128
God Stats
10W - 17L
1,331 SR
Queue Stats
320W - 366L
1,434 Elo+
Solo
Agni
Agni
MPN_Yasunori
Agni
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 119L
1,370 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Saretta
Ah Muzen Cab
Level 156
God Stats
1W - 2L
1,426 SR
Queue Stats
105W - 130L
1,348 Elo+
Solo
Tyr
Tyr
iRompeprop
Tyr
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 271L
1,456 Elo+
Solo
Team Averages
Level 97
1,451 SR
1,422 Elo+

VS

Team Averages
Level 103
1,660 SR
1,428 Elo+
Amaterasu
Amaterasu
Dama-pintada
Amaterasu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 116L
1,437 Elo+
Solo
Hades
Hades
I TNS I SOUL
Hades
Level 119
God Stats
27W - 9L
1,819 SR
Queue Stats
409W - 505L
1,384 Elo+
Party 1
Terra
Terra
Sr nice8997
Terra
Level 135
God Stats
14W - 10L
1,604 SR
Queue Stats
654W - 738L
1,399 Elo+
Party 1
Loki
Loki
eggmolhado
Loki
Level 83
God Stats
6W - 4L
1,519 SR
Queue Stats
21W - 22L
1,452 Elo+
Party 1
Kali
Kali
latazo_robusto
Kali
Level 67
God Stats
4W - 1L
1,857 SR
Queue Stats
136W - 140L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
0 / 0 / 4
9,705
441
4,460
15,671
17,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
3 / 5 / 2
10,297
468
10,884
21,097
10,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 9 / 1
11,359
516
12,291
15,650
6,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Saretta
Ah Muzen Cab
10
1 / 2 / 1
7,956
362
7,278
9,264
3,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 1 / 0
11,189
509
14,595
21,740
22,798
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dama-pintada
Amaterasu
19
1 / 1 / 0
11,766
535
13,194
23,869
25,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
5 / 2 / 3
11,523
524
11,805
19,624
9,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 0 / 5
9,941
452
7,372
8,883
10,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
9 / 1 / 3
11,613
528
13,234
18,662
8,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

18
2 / 4 / 0
11,007
500
7,912
21,342
10,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
17
17
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
4
2
L
3
5
2
0.8
W
Amaterasu
Dama-pintada
Amaterasu
1
1
0
1
W
5
2
3
3.25
L
3
9
1
0.39
L
Ah Muzen Cab
Saretta
Ah Muzen Cab
1
2
1
0.75
W
0
0
5
2.5
W
9
1
3
10.5
L
1
1
0
1
W
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,508
Damage
53,517
83,422
Taken
92,380
61,383
Mitigated
64,317
28,873
Healing
42,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,460
2,600
1,948
7,523
15,671
17,269
124
2,076
13,595
0
36,671
L
10,884
4,676
0
9,967
21,097
10,921
1,181
4,483
16,614
0
97,173
W
Amaterasu
Dama-pintada
Amaterasu
13,194
7,172
0
12,969
23,869
25,643
690
99
23,770
0
100,553
W
11,805
1,965
226
10,204
19,624
9,640
0
9,012
9,994
89,420
0
L
12,291
464
0
1,068
15,650
6,925
0
6,810
8,840
74,976
0
L
Ah Muzen Cab
Saretta
Ah Muzen Cab
7,278
2,681
0
2,081
9,264
3,470
0
2,321
6,943
0
47,182
W
7,372
1,027
2,090
2,719
8,883
10,096
0
127
8,732
35,480
0
W
13,234
6,005
0
8,364
18,662
8,464
0
2,118
16,363
0
111,699
L
14,595
5,233
0
6,286
21,740
22,798
237
3,487
18,253
193
89,381
W
7,912
3,758
194
5,333
21,342
10,474
3,248
241
21,083
0
102,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,506
Gold Earned
55,850
553
Minions Killed
704
0
Camps Cleared
0
1,886,686
Distance Traveled
2,233,043
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,705
441
49
2
0
421,990
7
L
Ne Zha
10,297
468
133
6
0
412,462
2
W
Amaterasu
11,766
535
180
8
0
438,284
5
W
Hades
11,523
524
154
7
0
403,639
0
L
Agni
11,359
516
130
6
0
370,541
2
L
Ah Muzen Cab
7,956
362
85
4
0
213,431
0
W
Terra
9,941
452
65
3
0
506,774
7
W
Loki
11,613
528
153
7
0
483,999
2
L
Tyr
11,189
509
156
7
0
468,262
8
W
Kali
11,007
500
152
7
0
400,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role