Player Matchup

Bakasura
Bakasura
BRIMSTONEY
Bakasura
Level 62
God Stats
107W - 105L
1,525 SR
Queue Stats
336W - 507L
1,444 Elo+
Party 1
Agni
Agni
KoopaKing24
Agni
Level 65
God Stats
3W - 6L
1,771 SR
Queue Stats
127W - 155L
1,441 Elo+
Party 1
Nike
Nike
op12MG
Nike
Level 47
God Stats
8W - 3L
1,616 SR
Queue Stats
84W - 68L
1,505 Elo+
Party 1
Team Averages
Level 58
1,637 SR
1,463 Elo+

VS

Team Averages
Level 88
1,528 SR
1,456 Elo+
Thanatos
Thanatos
BubbleStashWilly
Thanatos
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 251L
1,465 Elo+
Solo
Chang'e
Chang'e
Epic xAfterLife
Chang'e
Level 114
God Stats
6W - 5L
1,500 SR
Queue Stats
55W - 74L
1,378 Elo+
Solo
Achilles
Achilles
TwinbornWinner3
Achilles
Level 106
God Stats
58W - 61L
1,584 SR
Queue Stats
402W - 410L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BRIMSTONEY
Bakasura
17
10 / 1 / 9
12,294
768
21,199
19,630
13,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 2 / 9
11,785
737
15,108
7,747
2,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nike
op12MG
Nike
18
5 / 1 / 12
12,012
751
18,849
16,526
14,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 2
9,360
585
8,410
17,475
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 7 / 2
9,376
586
8,540
21,539
10,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
14
4 / 4 / 0
10,124
633
14,336
30,576
22,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
20
Kills
4
4
Deaths
20
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BRIMSTONEY
Bakasura
10
1
9
14.5
L
0
9
2
0.11
L
0
7
2
0.14
W
5
2
9
4.75
L
Achilles
4
4
0
1
W
Nike
op12MG
Nike
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,156
Damage
31,286
43,903
Taken
69,590
31,334
Mitigated
41,154
13,504
Healing
24,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BRIMSTONEY
Bakasura
21,199
12,823
0
4,165
19,630
13,733
401
4,156
15,474
0
40,960
L
8,410
3,436
0
7,271
17,475
8,545
696
2,631
13,073
0
43,722
L
8,540
453
1,730
6,163
21,539
10,385
0
4,842
14,972
41,273
0
W
15,108
1,535
0
1,267
7,747
2,891
1,004
1,354
6,393
43,143
0
L
Achilles
14,336
3,766
0
8,837
30,576
22,224
0
8,320
18,779
0
27,612
W
Nike
op12MG
Nike
18,849
2,680
766
7,306
16,526
14,710
558
4,146
12,380
0
56,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,091
Gold Earned
28,860
177
Minions Killed
149
11
Camps Cleared
4
962,236
Distance Traveled
801,722
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,294
768
73
5
6
340,064
2
L
Thanatos
9,360
585
70
4
3
236,458
5
L
Chang'e
9,376
586
61
4
1
262,065
5
W
Agni
11,785
737
52
3
4
304,364
5
L
Achilles
10,124
633
18
1
0
303,199
3
W
Nike
12,012
751
52
3
1
317,808
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role