Player Matchup

Danzaburou
Danzaburou
Andersonfranc
Danzaburou
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,928 Elo+
Party 1
Olorun
Olorun
Laaaaaaaara
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,928 Elo+
Party 1
Janus
Janus
speedfighterHD
Janus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 46
1,500 SR
1,786 Elo+

VS

Team Averages
Level 31
1,427 SR
1,083 Elo+
Cerberus
Cerberus
FatalPenguin17
Cerberus
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 67L
1,173 Elo+
Party 2
Da Ji
Da Ji
InPureAgony
Da Ji
Level 26
God Stats
1W - 5L
1,281 SR
Queue Stats
8W - 43L
1,094 Elo+
Party 2
Izanami
Izanami
ParaSlasher
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 40L
981 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andersonfranc
Danzaburou
12
5 / 1 / 8
8,158
906
10,782
7,824
3,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
12
5 / 2 / 5
7,691
855
5,769
7,089
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 2 / 10
7,499
833
6,993
5,298
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
3 / 5 / 2
6,720
747
3,142
13,933
8,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 5 / 4
6,184
687
3,539
7,322
3,249
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
ParaSlasher
Izanami
10
1 / 3 / 4
6,289
699
3,873
7,072
2,903
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
5
5
Deaths
13
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Andersonfranc
Danzaburou
5
1
8
9
L
Cerberus
3
5
2
0.8
L
1
5
4
0.6
W
Olorun
5
2
5
3.75
L
Izanami
ParaSlasher
Izanami
1
3
4
1
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,544
Damage
10,554
20,211
Taken
28,327
7,743
Mitigated
14,618
4,129
Healing
5,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Andersonfranc
Danzaburou
10,782
7,080
0
1,930
7,824
3,036
1,115
891
6,905
0
32,540
L
Cerberus
3,142
197
259
2,567
13,933
8,466
0
5,987
7,682
11,970
0
L
3,539
531
97
800
7,322
3,249
0
2,956
4,262
0
13,491
W
Olorun
5,769
2,972
50
1,649
7,089
3,151
1,217
997
5,975
14,287
2,008
L
Izanami
ParaSlasher
Izanami
3,873
840
133
1,864
7,072
2,903
0
2,795
4,151
0
12,593
W
6,993
792
0
500
5,298
1,556
188
1,218
3,933
23,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,348
Gold Earned
19,193
100
Minions Killed
68
7
Camps Cleared
2
469,522
Distance Traveled
379,587
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,158
906
39
4
2
151,092
0
L
Cerberus
6,720
747
24
3
1
129,158
0
L
Da Ji
6,184
687
26
3
1
142,508
0
W
Olorun
7,691
855
32
4
3
154,465
1
L
Izanami
6,289
699
18
2
0
107,921
1
W
Janus
7,499
833
29
3
2
163,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role