Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
KliffeArne
Jing Wei
Level 28
God Stats
1W - 2L
1,468 SR
Queue Stats
11W - 16L
1,428 Elo+
Party 1
Kukulkan
Kukulkan
MrFitler95
Kukulkan
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,280 Elo+
Party 1
Fenrir
Fenrir
SlappFesken
Fenrir
Level 160
God Stats
7W - 9L
1,523 SR
Queue Stats
309W - 299L
1,463 Elo+
Party 1
Hel
Hel
Ytsuharu
Hel
Level 159
God Stats
7W - 8L
1,648 SR
Queue Stats
98W - 111L
1,403 Elo+
Solo
Team Averages
Level 96
1,528 SR
1,415 Elo+

VS

Team Averages
Level 91
1,455 SR
1,477 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
GDliangzai
Discordia
Level 81
God Stats
11W - 13L
1,573 SR
Queue Stats
656W - 671L
1,493 Elo+
Solo
Freya
Freya
TabldotAlas
Freya
Level 78
God Stats
1W - 1L
1,303 SR
Queue Stats
443W - 458L
1,481 Elo+
Solo
Geb
Geb
a13709679810b
Geb
Level 113
God Stats
55W - 48L
1,507 SR
Queue Stats
1,050W - 1,093L
1,483 Elo+
Solo
Osiris
Osiris
xMickaëlx
Osiris
Level 62
God Stats
1W - 0L
1,390 SR
Queue Stats
34W - 43L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
0 / 3 / 5
10,520
1,052
7,224
18,584
29,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
KliffeArne
Jing Wei
15
3 / 4 / 1
10,106
1,011
17,931
17,302
8,054
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
MrFitler95
Kukulkan
15
0 / 2 / 3
8,841
884
3,030
5,462
3,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
15
2 / 6 / 3
9,849
985
13,395
19,625
12,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 6 / 2
9,241
924
3,643
15,907
7,807
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

172

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
9 / 1 / 9
12,150
1,215
22,344
7,196
3,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
GDliangzai
Discordia
17
3 / 1 / 10
10,454
1,045
14,127
5,066
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 0 / 13
10,899
1,090
19,299
11,935
5,673
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
0 / 0 / 15
10,095
1,010
8,863
11,444
10,258
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
xMickaëlx
Osiris
17
5 / 3 / 11
10,736
1,074
7,641
13,263
14,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
79
5
Kills
21
21
Deaths
5
14
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
5
0.83
W
Ah Muzen Cab
 
Ah Muzen Cab
9
1
9
13.5
W
Discordia
GDliangzai
Discordia
3
1
10
8
L
Jing Wei
KliffeArne
Jing Wei
3
4
1
0.88
L
Kukulkan
MrFitler95
Kukulkan
0
2
3
0.75
L
Fenrir
2
6
3
0.58
W
4
0
13
10.5
L
0
6
2
0.17
W
0
0
15
7.5
W
Osiris
xMickaëlx
Osiris
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,223
Damage
72,274
76,880
Taken
48,904
61,266
Mitigated
35,763
10,033
Healing
15,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,224
439
0
4,498
18,584
29,900
0
9,389
9,195
16,332
0
W
Ah Muzen Cab
 
Ah Muzen Cab
22,344
12,660
0
3,672
7,196
3,609
0
1,877
5,192
0
50,727
W
Discordia
GDliangzai
Discordia
14,127
162
0
250
5,066
1,997
0
948
4,042
33,148
0
L
Jing Wei
KliffeArne
Jing Wei
17,931
11,183
0
456
17,302
8,054
0
9,496
7,806
0
41,124
L
Kukulkan
MrFitler95
Kukulkan
3,030
1,106
0
144
5,462
3,117
0
3,831
1,631
8,389
0
L
Fenrir
13,395
1,759
0
1,418
19,625
12,388
0
11,640
7,985
0
29,187
W
19,299
5,434
0
5,236
11,935
5,673
0
3,476
8,309
31,781
0
L
3,643
62
1,454
2,063
15,907
7,807
0
7,933
7,974
19,067
0
W
8,863
379
0
3,067
11,444
10,258
0
3,720
7,657
23,106
0
W
Osiris
xMickaëlx
Osiris
7,641
4,075
423
2,811
13,263
14,226
0
3,876
9,182
0
11,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,557
Gold Earned
54,334
172
Minions Killed
185
4
Camps Cleared
9
892,551
Distance Traveled
1,089,005
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,520
1,052
13
1
1
217,004
1
W
Ah Muzen Cab
12,150
1,215
73
7
3
217,700
0
W
Discordia
10,454
1,045
44
4
1
227,347
0
L
Jing Wei
10,106
1,011
57
6
0
200,983
0
L
Kukulkan
8,841
884
13
1
0
129,700
0
L
Fenrir
9,849
985
46
5
2
205,401
1
W
Freya
10,899
1,090
37
4
2
210,179
1
L
Hel
9,241
924
43
4
1
139,463
0
W
Geb
10,095
1,010
25
3
2
228,511
3
W
Osiris
10,736
1,074
6
1
1
205,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role