Player Matchup

Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Ericovich
Thanatos
Level 41
God Stats
13W - 13L
1,511 SR
Queue Stats
48W - 58L
1,385 Elo+
Party 1
Horus
Horus
Falepo
Horus
Level 15
God Stats
0W - 3L
1,255 SR
Queue Stats
4W - 13L
1,292 Elo+
Party 1
Cerberus
Cerberus
Mxxrc_09
Cerberus
Level 11
God Stats
8W - 7L
1,625 SR
Queue Stats
22W - 24L
1,457 Elo+
Party 3
Zeus
Zeus
SrAnonym0us
Zeus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,459 Elo+
Party 3
Team Averages
Level 39
1,478 SR
1,419 Elo+

VS

Team Averages
Level 64
1,532 SR
1,457 Elo+
Thor
Thor
 
Thor
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DrProtector
Bellona
Level 81
God Stats
7W - 4L
1,497 SR
Queue Stats
174W - 159L
1,483 Elo+
Solo
Cupid
Cupid
Ratilla08
Cupid
Level 99
God Stats
26W - 19L
1,663 SR
Queue Stats
247W - 278L
1,465 Elo+
Solo
Ymir
Ymir
WandbetGaR
Ymir
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 48L
1,429 Elo+
Solo
Janus
Janus
kiritomi84
Janus
Level 38
God Stats
2W - 4L
1,500 SR
Queue Stats
123W - 136L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 3 / 1
5,087
462
4,364
7,064
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Ericovich
Thanatos
10
2 / 3 / 1
5,732
521
3,622
10,476
3,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Falepo
Horus
10
0 / 1 / 1
5,289
481
2,889
5,745
3,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Mxxrc_09
Cerberus
9
1 / 4 / 1
5,408
492
3,620
10,207
6,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 1
5,338
485
1,904
6,182
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 0 / 2
6,283
571
5,913
7,035
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
DrProtector
Bellona
10
2 / 1 / 1
6,367
579
4,554
6,529
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
Ratilla08
Cupid
10
5 / 2 / 2
6,436
585
8,423
7,353
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 0 / 4
6,571
597
4,295
7,015
5,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
11
1 / 1 / 0
6,223
566
2,641
3,364
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
13
13
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
1
0.5
W
Thor
 
Thor
3
0
2
4
W
Bellona
DrProtector
Bellona
2
1
1
2.5
L
Thanatos
Ericovich
Thanatos
2
3
1
0.83
L
Horus
Falepo
Horus
0
1
1
0.5
L
Cerberus
Mxxrc_09
Cerberus
1
4
1
0.38
W
Cupid
Ratilla08
Cupid
5
2
2
3
L
0
2
1
0.25
W
2
0
4
4
W
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,399
Damage
25,826
39,674
Taken
31,296
19,313
Mitigated
16,502
12,964
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,364
2,774
0
1,867
7,064
2,342
0
1,825
5,239
0
32,087
W
Thor
 
Thor
5,913
1,836
0
3,048
7,035
2,624
0
924
6,111
0
32,480
W
Bellona
DrProtector
Bellona
4,554
1,145
0
1,972
6,529
4,295
0
0
6,237
0
33,651
L
Thanatos
Ericovich
Thanatos
3,622
1,145
0
6,062
10,476
3,937
0
680
9,738
0
37,969
L
Horus
Falepo
Horus
2,889
1,341
116
1,791
5,745
3,862
72
0
5,745
0
25,476
L
Cerberus
Mxxrc_09
Cerberus
3,620
298
0
1,939
10,207
6,973
0
2,469
7,723
12,813
0
W
Cupid
Ratilla08
Cupid
8,423
5,022
118
2,803
7,353
2,601
460
1,697
5,656
0
43,038
L
1,904
169
0
1,189
6,182
2,199
156
1,693
4,293
29,992
0
W
4,295
1,451
0
1,594
7,015
5,726
204
1,923
5,092
19,102
0
W
Janus
2,641
577
0
750
3,364
1,256
444
980
2,384
37,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,854
Gold Earned
31,880
243
Minions Killed
286
0
Camps Cleared
0
996,618
Distance Traveled
1,029,743
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,087
462
57
5
0
197,468
2
W
Thor
6,283
571
67
6
0
244,865
2
W
Bellona
6,367
579
57
5
0
194,152
2
L
Thanatos
5,732
521
62
6
0
191,073
4
L
Horus
5,289
481
38
3
0
212,489
3
L
Cerberus
5,408
492
24
2
0
211,670
1
W
Cupid
6,436
585
64
6
0
179,737
2
L
Zeus
5,338
485
62
6
0
183,918
5
W
Ymir
6,571
597
26
2
0
192,301
0
W
Janus
6,223
566
72
7
0
218,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role