Player Matchup

Horus
Horus
HeBoSlice
Horus
Level 76
God Stats
5W - 2L
1,531 SR
Queue Stats
16W - 21L
1,364 Elo+
Party 2
Scylla
Scylla
Luxteria
Scylla
Level 128
God Stats
4W - 5L
1,433 SR
Queue Stats
84W - 134L
1,381 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Moist Yuri
Ah Muzen Cab
Level 147
God Stats
5W - 0L
1,793 SR
Queue Stats
48W - 62L
1,390 Elo+
Party 2
Team Averages
Level 117
1,586 SR
1,378 Elo+

VS

Team Averages
Level 119
1,575 SR
1,470 Elo+
Olorun
Olorun
D1rtyr3dpant1s
Olorun
Level 123
God Stats
1W - 1L
1,757 SR
Queue Stats
42W - 47L
1,414 Elo+
Solo
Achilles
Achilles
DaSkidii
Achilles
Level 125
God Stats
7W - 8L
1,489 SR
Queue Stats
665W - 585L
1,484 Elo+
Party 1
Thanatos
Thanatos
DoJokabojo37
Thanatos
Level 108
God Stats
19W - 22L
1,479 SR
Queue Stats
471W - 363L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
HeBoSlice
Horus
20
0 / 3 / 6
17,041
631
7,549
23,728
30,723
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Luxteria
Scylla
20
2 / 2 / 5
16,112
597
13,284
13,402
5,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Moist Yuri
Ah Muzen Cab
20
6 / 1 / 2
18,026
668
38,220
17,726
9,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 3 / 5
15,626
579
15,891
21,852
11,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
DaSkidii
Achilles
20
5 / 2 / 1
15,942
590
21,056
30,652
32,776
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
DoJokabojo37
Thanatos
20
1 / 3 / 4
15,999
593
11,207
20,264
9,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
8
Kills
6
6
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Achilles
DaSkidii
Achilles
5
2
1
2.75
L
Thanatos
DoJokabojo37
Thanatos
1
3
4
1
W
Horus
HeBoSlice
Horus
0
3
6
1
W
Scylla
Luxteria
Scylla
2
2
5
2.25
W
Ah Muzen Cab
Moist Yuri
Ah Muzen Cab
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,053
Damage
48,154
54,856
Taken
72,768
45,910
Mitigated
53,247
23,462
Healing
31,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,891
7,423
773
8,948
21,852
11,386
515
3,973
17,879
98,538
9,697
L
Achilles
DaSkidii
Achilles
21,056
2,627
0
7,234
30,652
32,776
0
8,420
22,232
0
53,679
L
Thanatos
DoJokabojo37
Thanatos
11,207
805
0
14,086
20,264
9,085
0
2,291
17,973
0
62,987
W
Horus
HeBoSlice
Horus
7,549
4,173
5,079
10,050
23,728
30,723
0
6,577
17,151
0
29,273
W
Scylla
Luxteria
Scylla
13,284
2,111
0
1,619
13,402
5,240
0
3,436
9,966
57,642
0
W
Ah Muzen Cab
Moist Yuri
Ah Muzen Cab
38,220
14,486
0
6,714
17,726
9,947
2,472
4,727
12,999
0
143,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,179
Gold Earned
47,567
312
Minions Killed
351
8
Camps Cleared
16
1,477,420
Distance Traveled
1,259,163
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
15,626
579
183
7
8
382,186
4
L
Achilles
15,942
590
75
3
2
439,086
0
L
Thanatos
15,999
593
93
3
6
437,891
3
W
Horus
17,041
631
32
1
0
522,245
16
W
Scylla
16,112
597
95
4
1
398,848
3
W
Ah Muzen Cab
18,026
668
185
7
7
556,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role