Player Matchup

Da Ji
Da Ji
AAShirty
Da Ji
Level 119
God Stats
3W - 0L
1,733 SR
Queue Stats
256W - 278L
1,431 Elo+
Solo
Nu Wa
Nu Wa
Fripouilleur
Nu Wa
Level 128
God Stats
9W - 5L
1,646 SR
Queue Stats
282W - 304L
1,532 Elo+
Solo
Medusa
Medusa
PowerMagic711
Medusa
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Rawlinson08
Baron Samedi
Level 99
God Stats
38W - 34L
1,547 SR
Queue Stats
134W - 146L
1,541 Elo+
Solo
Heimdallr
Heimdallr
XX mercy XX4505
Heimdallr
Level 86
God Stats
2W - 5L
1,263 SR
Queue Stats
56W - 64L
1,364 Elo+
Solo
Team Averages
Level 92
1,538 SR
1,474 Elo+

VS

Team Averages
Level 106
1,662 SR
1,593 Elo+
Hachiman
Hachiman
AleXX_Slash
Hachiman
Level 159
God Stats
2W - 2L
1,753 SR
Queue Stats
98W - 77L
1,608 Elo+
Party 1
Sol
Sol
DarkHeart232
Sol
Level 98
God Stats
1W - 3L
1,510 SR
Queue Stats
123W - 145L
1,465 Elo+
Solo
Bellona
Bellona
FINNISHSLYCOOPER
Bellona
Level 83
God Stats
1W - 1L
1,658 SR
Queue Stats
41W - 41L
1,441 Elo+
Solo
Xing Tian
Xing Tian
Gai_Boy_555
Xing Tian
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 37L
1,656 Elo+
Party 1
Kukulkan
Kukulkan
MrsElkana
Kukulkan
Level 32
God Stats
16W - 4L
1,888 SR
Queue Stats
17W - 4L
1,795 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AAShirty
Da Ji
16
8 / 1 / 3
11,410
1,141
12,830
9,387
4,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 3 / 9
10,798
1,080
20,852
10,211
4,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 4 / 7
10,434
1,043
12,621
12,647
5,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Rawlinson08
Baron Samedi
17
0 / 0 / 16
11,267
1,127
14,130
2,429
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
XX mercy XX4505
Heimdallr
17
3 / 0 / 11
11,166
1,117
13,020
7,756
4,025
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

260

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AleXX_Slash
Hachiman
16
4 / 3 / 3
11,562
1,156
15,532
16,843
7,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
0 / 9 / 5
10,228
1,023
7,051
20,591
7,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 2 / 1
9,264
926
2,033
6,220
3,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
Gai_Boy_555
Xing Tian
16
3 / 1 / 4
11,754
1,175
7,243
24,198
34,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
MrsElkana
Kukulkan
16
1 / 2 / 3
10,248
1,025
6,880
9,060
3,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
24
17
Kills
8
8
Deaths
17
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AAShirty
Da Ji
8
1
3
9.5
L
Hachiman
AleXX_Slash
Hachiman
4
3
3
1.83
L
0
9
5
0.28
L
0
2
1
0.25
W
4
3
9
2.83
L
Xing Tian
Gai_Boy_555
Xing Tian
3
1
4
5
L
Kukulkan
MrsElkana
Kukulkan
1
2
3
1.25
W
2
4
7
1.38
W
Baron Samedi
Rawlinson08
Baron Samedi
0
0
16
8
W
Heimdallr
XX mercy XX4505
Heimdallr
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,453
Damage
38,739
42,430
Taken
76,912
20,439
Mitigated
58,154
9,501
Healing
7,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AAShirty
Da Ji
12,830
1,946
0
61
9,387
4,825
0
4,968
4,419
0
18,020
L
Hachiman
AleXX_Slash
Hachiman
15,532
7,719
0
2,055
16,843
7,819
0
7,542
9,301
0
43,820
L
7,051
3,029
0
2,282
20,591
7,707
0
9,210
11,381
27,010
2,317
L
2,033
317
635
710
6,220
3,923
0
3,043
3,177
0
8,908
W
20,852
7,511
0
250
10,211
4,473
0
3,879
6,332
29,170
0
L
Xing Tian
Gai_Boy_555
Xing Tian
7,243
731
0
1,237
24,198
34,938
0
10,588
13,610
26,494
0
L
Kukulkan
MrsElkana
Kukulkan
6,880
113
509
348
9,060
3,767
0
4,599
4,461
30,847
0
W
12,621
8,325
0
2,534
12,647
5,788
0
6,915
5,732
0
26,763
W
Baron Samedi
Rawlinson08
Baron Samedi
14,130
1,344
2,911
1,807
2,429
1,328
0
1,427
1,002
57,738
0
W
Heimdallr
XX mercy XX4505
Heimdallr
13,020
7,309
0
1,938
7,756
4,025
0
3,033
4,723
0
27,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,075
Gold Earned
53,056
221
Minions Killed
212
10
Camps Cleared
4
981,152
Distance Traveled
988,183
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,410
1,141
11
1
1
201,257
0
L
Hachiman
11,562
1,156
65
7
1
219,275
3
L
Sol
10,228
1,023
56
6
2
202,824
0
L
Bellona
9,264
926
11
1
0
159,907
2
W
Nu Wa
10,798
1,080
16
2
2
182,648
0
L
Xing Tian
11,754
1,175
22
2
0
212,998
0
L
Kukulkan
10,248
1,025
58
6
1
193,179
0
W
Medusa
10,434
1,043
34
3
6
177,464
2
W
Baron Samedi
11,267
1,127
122
12
0
200,527
3
W
Heimdallr
11,166
1,117
38
4
1
219,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role