Player Matchup

Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
XBG Extreme
Anhur
Level 153
God Stats
12W - 5L
1,657 SR
Queue Stats
211W - 171L
1,643 Elo+
Solo
Team Averages
Level 134
1,552 SR
1,548 Elo+

VS

Team Averages
Level 61
1,451 SR
1,310 Elo+
Nox
Nox
GreaZy ShoTz
Nox
Level 86
God Stats
27W - 34L
1,463 SR
Queue Stats
79W - 145L
1,323 Elo+
Party 1
Guan Yu
Guan Yu
JD5924
Guan Yu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,206 Elo+
Party 1
Ymir
Ymir
Tr1gga Ts
Ymir
Level 84
God Stats
8W - 18L
1,389 SR
Queue Stats
196W - 316L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
7 / 0 / 7
9,035
821
16,109
15,001
15,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
 
Olorun
12
1 / 3 / 13
8,282
753
16,249
9,614
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
8 / 3 / 7
9,558
869
19,097
9,627
4,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
7,792
708
6,092
15,825
7,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
JD5924
Guan Yu
11
2 / 10 / 3
7,354
669
6,406
16,291
7,811
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
12
2 / 2 / 4
7,666
697
4,838
25,815
21,140
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
16
Kills
6
6
Deaths
16
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
0
7
10.5
W
Olorun
 
Olorun
1
3
13
2.5
L
2
4
4
1
L
Guan Yu
JD5924
Guan Yu
2
10
3
0.35
L
Ymir
2
2
4
2
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,455
Damage
17,336
34,242
Taken
57,931
25,777
Mitigated
36,576
12,113
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
16,109
3,718
668
4,857
15,001
15,713
198
3,915
11,086
0
26,717
W
Olorun
 
Olorun
16,249
7,392
1,285
3,678
9,614
5,151
1,008
3,543
6,071
31,616
3,855
L
6,092
1,099
423
1,505
15,825
7,625
0
5,103
10,555
25,038
0
L
Guan Yu
JD5924
Guan Yu
6,406
1,777
849
1,101
16,291
7,811
0
4,056
11,976
0
9,845
L
Ymir
4,838
507
354
6,342
25,815
21,140
0
5,337
19,970
14,269
0
W
19,097
9,262
0
1,625
9,627
4,913
1,429
3,773
5,854
0
44,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,875
Gold Earned
22,812
125
Minions Killed
63
8
Camps Cleared
1
615,767
Distance Traveled
594,194
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,035
821
24
2
4
240,563
6
W
Olorun
8,282
753
38
3
3
198,442
5
L
Nox
7,792
708
42
4
1
214,526
3
L
Guan Yu
7,354
669
8
1
0
164,992
2
L
Ymir
7,666
697
13
1
0
214,676
1
W
Anhur
9,558
869
63
6
1
176,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role