Player Matchup

Nox
Nox
Cynthiaaa
Nox
Level 156
God Stats
1W - 0L
1,158 SR
Queue Stats
2W - 1L
1,590 Elo+
Party 1
Achilles
Achilles
J0HC
Achilles
Level 125
God Stats
1W - 0L
1,335 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Skermer
Lancelot
Level 106
God Stats
1W - 0L
1,590 SR
Queue Stats
16W - 13L
1,462 Elo+
Party 1
Team Averages
Level 129
1,361 SR
1,517 Elo+

VS

Team Averages
Level 103
1,621 SR
1,423 Elo+
Hou Yi
Hou Yi
Aketeah
Hou Yi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 27L
1,264 Elo+
Party 2
Atlas
Atlas
JackieTheBigGuy
Atlas
Level 38
God Stats
0W - 3L
1,535 SR
Queue Stats
17W - 13L
1,572 Elo+
Party 2
Tyr
Tyr
Josechu35
Tyr
Level 122
God Stats
24W - 12L
1,828 SR
Queue Stats
83W - 96L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 17
19,313
644
32,654
20,932
11,707
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
J0HC
Achilles
20
4 / 4 / 14
18,920
631
33,456
44,233
83,132
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Skermer
Lancelot
20
15 / 8 / 7
21,731
724
45,538
36,492
21,467
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Aketeah
Hou Yi
20
7 / 10 / 6
19,095
637
29,475
37,161
21,242
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 6 / 13
20,862
695
27,206
38,871
76,250
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
7 / 6 / 10
20,574
686
25,027
50,211
71,417
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
46
22
Kills
17
17
Deaths
22
38
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Aketeah
Hou Yi
7
10
6
1
W
3
5
17
2.3
W
Achilles
J0HC
Achilles
4
4
14
2.75
L
3
6
13
1.58
L
7
6
10
2
W
Lancelot
Skermer
Lancelot
15
8
7
2.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,648
Damage
81,708
101,657
Taken
126,243
116,306
Mitigated
168,909
15,804
Healing
20,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Aketeah
Hou Yi
29,475
12,537
0
2,090
37,161
21,242
2,078
8,541
28,620
0
90,211
W
32,654
2,257
0
3,003
20,932
11,707
1,862
7,311
13,621
86,238
0
W
Achilles
J0HC
Achilles
33,456
3,572
1,301
9,014
44,233
83,132
344
12,481
30,666
0
85,872
L
27,206
10,212
0
2,754
38,871
76,250
375
11,981
26,890
71,818
0
L
25,027
2,535
0
15,534
50,211
71,417
381
12,792
37,419
0
87,757
W
Lancelot
Skermer
Lancelot
45,538
11,857
0
2,486
36,492
21,467
2,242
8,716
27,776
0
128,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,964
Gold Earned
60,531
283
Minions Killed
278
14
Camps Cleared
11
1,628,448
Distance Traveled
1,606,626
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
19,095
637
115
4
5
463,902
11
W
Nox
19,313
644
129
4
4
498,902
13
W
Achilles
18,920
631
54
2
4
594,795
3
L
Atlas
20,862
695
69
2
2
553,816
6
L
Tyr
20,574
686
94
3
4
588,908
11
W
Lancelot
21,731
724
100
3
6
534,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role