Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DenbättreBrodern
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Anhur
Anhur
F1ndus
Anhur
Level 44
God Stats
0W - 1L
1,699 SR
Queue Stats
7W - 12L
1,737 Elo+
Party 1
Cliodhna
Cliodhna
MilitantMaddMan
Cliodhna
Level 145
God Stats
10W - 8L
1,625 SR
Queue Stats
178W - 183L
1,528 Elo+
Solo
Cernunnos
Cernunnos
zawados
Cernunnos
Level 150
God Stats
0W - 2L
1,258 SR
Queue Stats
49W - 36L
1,646 Elo+
Solo
Team Averages
Level 95
1,517 SR
1,582 Elo+

VS

Team Averages
Level 75
1,564 SR
1,651 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Gargazmel
Shiva
Level 28
God Stats
11W - 0L
2,033 SR
Queue Stats
50W - 32L
1,626 Elo+
Party 2
Kali
Kali
MadMan97TV
Kali
Level 154
God Stats
3W - 1L
1,729 SR
Queue Stats
241W - 175L
1,742 Elo+
Party 3
Ares
Ares
Shiyze
Ares
Level 110
God Stats
33W - 20L
1,252 SR
Queue Stats
279W - 192L
1,611 Elo+
Party 2
Persephone
Persephone
Zẹdd
Persephone
Level 28
God Stats
3W - 1L
1,308 SR
Queue Stats
92W - 30L
1,778 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 1 / 1
8,021
535
7,686
15,311
13,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 6 / 1
6,164
411
2,620
10,543
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
F1ndus
Anhur
11
1 / 4 / 2
6,141
409
5,641
9,838
3,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
13
3 / 5 / 3
7,707
514
8,684
13,753
5,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
zawados
Cernunnos
13
0 / 4 / 1
7,259
484
5,124
11,374
4,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
1 / 3 / 1
7,666
511
7,120
10,253
4,323
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
Gargazmel
Shiva
14
3 / 1 / 0
9,531
635
8,188
12,177
8,141
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 4 / 4
9,482
632
11,434
15,297
7,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
Shiyze
Ares
12
2 / 1 / 7
8,059
537
6,191
10,429
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
Zẹdd
Persephone
16
7 / 0 / 4
10,202
680
12,331
5,766
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
9
Kills
20
20
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
1
1
4.5
W
Heimdallr
 
Heimdallr
1
3
1
0.5
L
1
6
1
0.25
L
Anhur
F1ndus
Anhur
1
4
2
0.5
W
Shiva
Gargazmel
Shiva
3
1
0
3
W
7
4
4
2.25
L
Cliodhna
3
5
3
0.9
W
Ares
Shiyze
Ares
2
1
7
5.5
W
Persephone
Zẹdd
Persephone
7
0
4
9
L
Cernunnos
zawados
Cernunnos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,755
Damage
45,264
60,819
Taken
53,922
31,848
Mitigated
31,554
15,298
Healing
17,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,686
648
346
4,931
15,311
13,040
0
3,767
11,544
27,911
0
W
Heimdallr
 
Heimdallr
7,120
3,003
0
3,261
10,253
4,323
1,207
2,543
7,710
0
58,413
L
2,620
917
0
1,328
10,543
4,954
0
5,288
5,255
30,492
0
L
Anhur
F1ndus
Anhur
5,641
2,881
0
1,369
9,838
3,595
273
3,209
6,629
0
33,046
W
Shiva
Gargazmel
Shiva
8,188
2,692
0
6,382
12,177
8,141
1,038
904
11,273
0
69,154
W
11,434
6,830
0
4,031
15,297
7,240
0
2,459
12,838
0
85,606
L
Cliodhna
8,684
2,942
0
2,934
13,753
5,813
0
4,765
8,988
0
60,464
W
Ares
Shiyze
Ares
6,191
209
0
1,656
10,429
9,487
0
3,691
6,738
22,467
0
W
Persephone
Zẹdd
Persephone
12,331
1,777
0
2,210
5,766
2,363
0
1,454
4,312
86,504
0
L
Cernunnos
zawados
Cernunnos
5,124
2,656
0
4,390
11,374
4,446
0
1,493
9,881
0
55,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,292
Gold Earned
44,940
368
Minions Killed
535
0
Camps Cleared
0
1,417,754
Distance Traveled
1,438,667
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,021
535
34
2
0
341,533
5
W
Heimdallr
7,666
511
99
7
0
256,478
3
L
Tiamat
6,164
411
57
4
0
246,056
1
L
Anhur
6,141
409
53
4
0
288,572
0
W
Shiva
9,531
635
150
10
0
300,183
2
W
Kali
9,482
632
120
8
0
314,856
2
L
Cliodhna
7,707
514
107
7
0
321,416
3
W
Ares
8,059
537
21
1
0
279,771
5
W
Persephone
10,202
680
145
10
0
287,379
8
L
Cernunnos
7,259
484
117
8
0
220,177
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role