Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
V4MPIRE213
Nike
Level 101
God Stats
2W - 3L
1,864 SR
Queue Stats
114W - 100L
1,591 Elo+
Solo
Sol
Sol
Zazoo_123_
Sol
Level 108
God Stats
7W - 13L
1,483 SR
Queue Stats
202W - 177L
1,578 Elo+
Party 1
Khepri
Khepri
iXkangourou_
Khepri
Level 99
God Stats
16W - 11L
1,665 SR
Queue Stats
173W - 155L
1,472 Elo+
Party 1
Mercury
Mercury
kictadit
Mercury
Level 146
God Stats
17W - 12L
1,651 SR
Queue Stats
540W - 522L
1,539 Elo+
Party 1
Team Averages
Level 112
1,633 SR
1,536 Elo+

VS

Team Averages
Level 96
1,581 SR
1,511 Elo+
Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
The_100_nlsm
Medusa
Level 85
God Stats
6W - 5L
1,534 SR
Queue Stats
151W - 139L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
Y0uZiixX
Zhong Kui
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,453 Elo+
Solo
Arachne
Arachne
jazzahboi
Arachne
Level 93
God Stats
25W - 10L
1,727 SR
Queue Stats
200W - 195L
1,496 Elo+
Solo
Atlas
Atlas
pedrohrnndz_
Atlas
Level 127
God Stats
7W - 2L
1,643 SR
Queue Stats
362W - 380L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
8
1 / 4 / 0
5,367
537
4,275
7,513
2,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 0 / 0
6,592
659
2,948
5,655
3,444
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 0
5,563
556
6,366
8,842
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
8
0 / 3 / 1
5,033
503
2,204
8,871
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
kictadit
Mercury
9
1 / 1 / 2
5,404
540
3,080
6,843
2,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
1 / 1 / 3
5,031
503
4,001
4,983
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
9
5 / 2 / 2
5,851
585
9,116
5,711
1,953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Y0uZiixX
Zhong Kui
9
0 / 2 / 0
5,056
506
2,758
6,257
4,842
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
jazzahboi
Arachne
10
2 / 0 / 0
5,501
550
2,362
7,868
2,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
2 / 0 / 6
5,668
567
3,669
7,195
4,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
10
10
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
4
0
0.25
W
Merlin
 
Merlin
1
1
3
2.5
W
Medusa
5
2
2
3
L
2
0
0
2
W
Zhong Kui
Y0uZiixX
Zhong Kui
0
2
0
0
L
1
2
0
0.5
L
Khepri
0
3
1
0.17
W
Arachne
jazzahboi
Arachne
2
0
0
2
L
Mercury
kictadit
Mercury
1
1
2
2
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,873
Damage
21,906
37,724
Taken
32,014
17,615
Mitigated
15,851
9,790
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
4,275
1,172
0
1,955
7,513
2,531
0
549
6,964
0
36,866
W
Merlin
 
Merlin
4,001
388
0
790
4,983
1,848
0
2,522
2,461
29,570
0
W
Medusa
9,116
4,223
0
750
5,711
1,953
0
1,306
4,405
0
31,781
L
2,948
287
0
1,570
5,655
3,444
0
1,855
3,800
0
50,104
W
Zhong Kui
Y0uZiixX
Zhong Kui
2,758
75
0
2,871
6,257
4,842
0
0
6,257
32,568
0
L
6,366
1,674
0
4,510
8,842
3,189
301
3,587
5,255
46,501
0
L
Khepri
2,204
419
0
1,045
8,871
6,069
0
2,890
5,981
9,286
0
W
Arachne
jazzahboi
Arachne
2,362
1,927
0
4,988
7,868
2,760
220
1,260
6,608
0
30,941
L
Mercury
kictadit
Mercury
3,080
1,539
0
710
6,843
2,382
0
1,547
5,296
0
36,829
W
3,669
1,846
0
2,162
7,195
4,448
0
3,482
3,463
14,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,959
Gold Earned
27,107
363
Minions Killed
256
0
Camps Cleared
0
1,028,918
Distance Traveled
954,130
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,367
537
74
7
0
201,757
4
W
Merlin
5,031
503
55
6
0
186,859
3
W
Medusa
5,851
585
52
5
0
185,503
1
L
Nike
6,592
659
113
11
0
212,179
3
W
Zhong Kui
5,056
506
67
7
0
153,909
0
L
Sol
5,563
556
86
9
0
179,577
0
L
Khepri
5,033
503
16
2
0
189,339
2
W
Arachne
5,501
550
64
6
0
231,793
1
L
Mercury
5,404
540
74
7
0
246,066
0
W
Atlas
5,668
567
18
2
0
196,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role