Player Matchup

Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Masters
Bloundhound
Neith
Masters
Level 140
God Stats
9W - 6L
1,713 SR
Queue Stats
694W - 579L
2,893 MMR
Solo
Yu Huang
Yu Huang
Diamond I
D1 Execution
Yu Huang
Diamond I
Level 159
God Stats
2W - 2L
1,467 SR
Queue Stats
178W - 151L
2,603 MMR
Solo
Tyr
Tyr
Masters
KingxAntoine
Tyr
Masters
Level 140
God Stats
10W - 18L
1,522 SR
Queue Stats
538W - 537L
2,836 MMR
Solo
Nemesis
Nemesis
Masters
SoloLaneHokage
Nemesis
Masters
Level 129
God Stats
21W - 22L
1,624 SR
Queue Stats
1,053W - 1,068L
2,477 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 134
1,565 SR
2,462 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 119
1,653 SR
2,666 MMR
Kukulkan
Kukulkan
Masters
Eneuri
Kukulkan
Masters
Level 156
God Stats
5W - 2L
1,816 SR
Queue Stats
131W - 112L
2,662 MMR
Solo
King Arthur
King Arthur
Masters
I CantFindMyKid
King Arthur
Masters
Level 160
God Stats
1W - 2L
1,449 SR
Queue Stats
261W - 234L
2,383 MMR
Solo
Ullr
Ullr
Diamond III
KeImic
Ullr
Diamond III
Level 123
God Stats
5W - 2L
1,677 SR
Queue Stats
65W - 22L
2,687 MMR
Party 1
Ares
Ares
Diamond I
TTVAuroraDemon
Ares
Diamond I
Level 87
God Stats
2W - 1L
1,991 SR
Queue Stats
42W - 20L
2,909 MMR
Party 1
Achilles
Achilles
Diamond I
caℓeb
Achilles
Diamond I
Level 67
God Stats
0W - 2L
1,334 SR
Queue Stats
151W - 123L
2,690 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 0 / 2
4,900
613
1,840
6,708
2,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 2
5,505
688
2,363
4,366
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
D1 Execution
Yu Huang
9
1 / 1 / 0
5,320
665
3,067
3,723
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 2 / 0
5,301
663
2,685
6,911
3,476
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 1 / 2
5,197
650
3,244
6,013
1,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
KaliPoseidonRatatoskrAphrodite

VS

Bans
GebLancelotMercuryRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Eneuri
Kukulkan
10
1 / 1 / 0
5,291
661
3,369
4,638
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
I CantFindMyKid
King Arthur
7
1 / 1 / 0
4,720
590
3,204
5,183
3,891
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
KeImic
Ullr
8
0 / 1 / 1
4,635
579
3,139
3,706
1,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 2 / 2
5,001
625
3,605
5,307
2,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
caℓeb
Achilles
10
2 / 1 / 3
5,593
699
2,490
5,675
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
6
Kills
5
5
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
2
1
W
1
1
2
2
W
Yu Huang
D1 Execution
Yu Huang
1
1
0
1
L
Kukulkan
Eneuri
Kukulkan
1
1
0
1
L
King Arthur
I CantFindMyKid
King Arthur
1
1
0
1
L
Ullr
KeImic
Ullr
0
1
1
0.5
W
2
2
0
1
W
2
1
2
3
L
1
2
2
1
L
Achilles
caℓeb
Achilles
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,199
Damage
15,807
27,721
Taken
24,509
10,958
Mitigated
12,523
10,902
Healing
6,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,840
332
1,357
2,931
6,708
2,858
0
2,489
4,219
13,939
0
W
2,363
1,536
0
2,116
4,366
1,302
0
1,080
3,286
0
37,295
W
Yu Huang
D1 Execution
Yu Huang
3,067
118
0
870
3,723
1,328
0
1,349
2,374
38,216
0
L
Kukulkan
Eneuri
Kukulkan
3,369
163
0
474
4,638
2,050
0
1,643
2,889
43,044
0
L
King Arthur
I CantFindMyKid
King Arthur
3,204
506
0
500
5,183
3,891
0
0
5,183
0
27,056
L
Ullr
KeImic
Ullr
3,139
1,929
0
1,771
3,706
1,228
0
468
3,238
0
30,061
W
2,685
849
0
2,770
6,911
3,476
0
351
6,560
0
29,731
W
3,244
1,761
0
858
6,013
1,994
0
1,705
4,308
0
31,425
L
3,605
433
0
904
5,307
2,982
0
1,300
3,979
17,827
0
L
Achilles
caℓeb
Achilles
2,490
711
0
3,061
5,675
2,372
0
1,282
4,313
0
30,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,223
Gold Earned
25,240
304
Minions Killed
284
0
Camps Cleared
0
844,654
Distance Traveled
804,177
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,900
613
26
3
0
174,393
5
W
Neith
5,505
688
76
10
0
152,299
2
W
Yu Huang
5,320
665
87
11
0
152,270
4
L
Kukulkan
5,291
661
83
10
0
156,579
0
L
King Arthur
4,720
590
52
7
0
136,596
2
L
Ullr
4,635
579
65
8
0
153,320
0
W
Tyr
5,301
663
52
7
0
163,498
4
W
Nemesis
5,197
650
63
8
0
202,194
3
L
Ares
5,001
625
15
2
0
164,811
4
L
Achilles
5,593
699
69
9
0
192,871
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role