Player Matchup

Medusa
Medusa
Gold V
CRISPY_306
Medusa
Gold V
Level 103
God Stats
38W - 31L
1,581 SR
Queue Stats
266W - 290L
1,312 MMR
Party 3
Ganesha
Ganesha
Silver I
H3SHx_Gorilla
Ganesha
Silver I
Level 127
God Stats
1W - 0L
1,691 SR
Queue Stats
163W - 157L
1,196 MMR
Solo
Arachne
Arachne
Platinum V
HugoIGo
Arachne
Platinum V
Level 104
God Stats
19W - 8L
1,745 SR
Queue Stats
252W - 247L
1,690 MMR
Party 1
Odin
Odin
Gold I
LinosaurusRex
Odin
Gold I
Level 127
God Stats
10W - 10L
1,593 SR
Queue Stats
199W - 205L
1,682 MMR
Party 3
Yu Huang
Yu Huang
Gold V
aubenji15
Yu Huang
Gold V
Level 116
God Stats
60W - 58L
1,533 SR
Queue Stats
349W - 356L
1,293 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,628 SR
1,435 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,612 SR
1,457 MMR
Cerberus
Cerberus
Silver IV
 
Cerberus
Silver IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Gold IV
BKindM8
Cernunnos
Gold IV
Level 105
God Stats
3W - 6L
1,440 SR
Queue Stats
57W - 60L
1,458 MMR
Solo
Scylla
Scylla
Silver IV
Majestic Ram
Scylla
Silver IV
Level 143
God Stats
7W - 5L
1,679 SR
Queue Stats
22W - 27L
1,383 MMR
Party 2
Charybdis
Charybdis
Gold V
ThePeachClobber
Charybdis
Gold V
Level 127
God Stats
42W - 37L
1,580 SR
Queue Stats
77W - 85L
1,389 MMR
Solo
Nemesis
Nemesis
Gold III
xXRnGx2ELITEXx
Nemesis
Gold III
Level 138
God Stats
2W - 1L
1,861 SR
Queue Stats
103W - 98L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CRISPY_306
Medusa
18
2 / 2 / 6
12,443
541
14,721
14,197
6,997
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
16
0 / 1 / 15
11,927
519
7,633
24,217
29,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
HugoIGo
Arachne
20
9 / 0 / 9
13,584
591
16,534
24,576
14,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
5 / 1 / 8
14,302
622
15,538
19,293
23,138
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
aubenji15
Yu Huang
18
6 / 2 / 12
12,804
557
24,004
17,040
10,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
KaliLokiAtlasRavana

VS

Bans
LancelotHeimdallrKing ArthurCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
2 / 4 / 1
10,234
445
9,090
29,497
32,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
BKindM8
Cernunnos
16
1 / 5 / 1
9,800
426
9,653
20,630
9,210
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
8
0 / 4 / 0
7,050
307
1,420
7,670
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
ThePeachClobber
Charybdis
14
0 / 2 / 0
9,483
412
3,311
16,608
6,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 7 / 1
10,804
470
15,245
26,151
12,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
22
Kills
6
6
Deaths
22
50
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
1
0.63
L
Cernunnos
BKindM8
Cernunnos
1
5
1
0.3
W
Medusa
CRISPY_306
Medusa
2
2
6
2.5
W
Ganesha
0
1
15
7.5
W
Arachne
HugoIGo
Arachne
9
0
9
13.5
W
5
1
8
9
L
Scylla
0
4
0
0
L
Charybdis
ThePeachClobber
Charybdis
0
2
0
0
W
Yu Huang
aubenji15
Yu Huang
6
2
12
6
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,430
Damage
38,719
99,323
Taken
100,556
83,989
Mitigated
62,810
32,127
Healing
23,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,090
968
0
7,195
29,497
32,023
0
11,045
18,452
59,959
0
L
Cernunnos
BKindM8
Cernunnos
9,653
5,167
0
5,682
20,630
9,210
0
5,143
15,487
0
78,235
W
Medusa
CRISPY_306
Medusa
14,721
5,615
0
3,238
14,197
6,997
6,205
1,044
13,153
0
119,270
W
Ganesha
7,633
1,073
0
6,807
24,217
29,051
333
5,339
18,878
39,375
0
W
Arachne
HugoIGo
Arachne
16,534
9,751
0
13,096
24,576
14,522
4,693
3,561
21,015
0
143,332
W
15,538
2,627
0
3,433
19,293
23,138
1,090
1,903
15,969
0
116,570
L
Scylla
1,420
207
0
1,250
7,670
2,460
0
3,563
4,107
27,381
0
L
Charybdis
ThePeachClobber
Charybdis
3,311
1,926
0
6,465
16,608
6,828
0
2,273
14,335
0
65,951
W
Yu Huang
aubenji15
Yu Huang
24,004
2,286
391
5,162
17,040
10,281
2,272
1,643
15,397
113,446
0
L
15,245
5,564
0
2,479
26,151
12,289
0
9,613
16,538
0
85,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,060
Gold Earned
47,371
682
Minions Killed
573
0
Camps Cleared
0
2,286,149
Distance Traveled
1,669,702
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,234
445
133
6
0
400,775
3
L
Cernunnos
9,800
426
119
5
0
407,284
6
W
Medusa
12,443
541
172
7
0
411,611
2
W
Ganesha
11,927
519
5
0
0
472,653
4
W
Arachne
13,584
591
147
6
0
542,982
4
W
Odin
14,302
622
206
9
0
432,107
1
L
Scylla
7,050
307
53
2
0
156,046
3
L
Charybdis
9,483
412
137
6
0
249,035
8
W
Yu Huang
12,804
557
152
7
0
426,796
1
L
Nemesis
10,804
470
131
6
0
456,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role