Player Matchup

Xing Tian
Xing Tian
CropCircleJerk
Xing Tian
Level 157
God Stats
1W - 2L
1,459 SR
Queue Stats
312W - 301L
1,561 Elo+
Solo
Charybdis
Charybdis
HunterG600
Charybdis
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 105L
1,419 Elo+
Party 2
Izanami
Izanami
IkarYmi
Izanami
Level 157
God Stats
4W - 2L
1,379 SR
Queue Stats
190W - 195L
1,521 Elo+
Party 2
Ullr
Ullr
MasterTukekke
Ullr
Level 149
God Stats
1W - 3L
1,339 SR
Queue Stats
119W - 132L
1,499 Elo+
Party 1
Scylla
Scylla
lusinchig
Scylla
Level 129
God Stats
0W - 1L
1,491 SR
Queue Stats
92W - 82L
1,606 Elo+
Party 1
Team Averages
Level 138
1,434 SR
1,521 Elo+

VS

Team Averages
Level 125
1,637 SR
1,469 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
D33n_17
Ganesha
Level 138
God Stats
4W - 0L
1,643 SR
Queue Stats
420W - 439L
1,496 Elo+
Solo
Tsukuyomi
Tsukuyomi
Daminesta
Tsukuyomi
Level 145
God Stats
2W - 4L
1,715 SR
Queue Stats
84W - 121L
1,381 Elo+
Solo
Cthulhu
Cthulhu
David-R94T
Cthulhu
Level 68
God Stats
2W - 0L
1,904 SR
Queue Stats
59W - 49L
1,532 Elo+
Solo
Discordia
Discordia
kelfn
Discordia
Level 158
God Stats
5W - 7L
1,422 SR
Queue Stats
304W - 319L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CropCircleJerk
Xing Tian
15
1 / 6 / 9
9,765
698
8,332
22,090
27,960
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
HunterG600
Charybdis
16
3 / 8 / 8
10,310
736
12,301
16,671
8,847
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
IkarYmi
Izanami
16
2 / 5 / 5
9,731
695
15,063
10,956
5,825
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 4 / 6
9,146
653
6,639
22,033
10,814
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
lusinchig
Scylla
19
7 / 5 / 5
11,929
852
23,971
15,135
8,043
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
6 / 3 / 13
10,186
728
11,144
11,351
5,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
D33n_17
Ganesha
17
0 / 4 / 23
10,898
778
8,994
23,363
28,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
Daminesta
Tsukuyomi
18
7 / 4 / 16
11,693
835
18,807
20,649
13,036
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
David-R94T
Cthulhu
19
8 / 2 / 18
12,391
885
19,992
19,218
26,077
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
kelfn
Discordia
18
7 / 1 / 19
11,077
791
18,116
9,322
4,785
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
117
14
Kills
28
28
Deaths
14
33
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
3
13
4.17
L
Xing Tian
CropCircleJerk
Xing Tian
1
6
9
0.92
W
Ganesha
D33n_17
Ganesha
0
4
23
2.88
W
Tsukuyomi
Daminesta
Tsukuyomi
7
4
16
3.75
W
Cthulhu
David-R94T
Cthulhu
8
2
18
8.5
L
Charybdis
HunterG600
Charybdis
3
8
8
0.88
L
Izanami
IkarYmi
Izanami
2
5
5
0.9
L
1
4
6
1
W
Discordia
kelfn
Discordia
7
1
19
16.5
L
Scylla
lusinchig
Scylla
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,306
Damage
77,053
86,885
Taken
83,903
61,489
Mitigated
78,063
19,853
Healing
28,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
11,144
1,307
998
1,645
11,351
5,677
1,915
6,130
5,221
21,806
0
L
Xing Tian
CropCircleJerk
Xing Tian
8,332
623
499
617
22,090
27,960
247
11,330
10,760
12,168
0
W
Ganesha
D33n_17
Ganesha
8,994
828
1,664
3,748
23,363
28,488
644
7,226
16,137
16,840
0
W
Tsukuyomi
Daminesta
Tsukuyomi
18,807
3,158
2,339
6,466
20,649
13,036
1,476
9,519
10,635
0
43,013
W
Cthulhu
David-R94T
Cthulhu
19,992
1,399
3,849
2,972
19,218
26,077
1,135
4,242
14,976
32,619
0
L
Charybdis
HunterG600
Charybdis
12,301
4,722
2,375
2,579
16,671
8,847
825
12,412
4,259
0
21,076
L
Izanami
IkarYmi
Izanami
15,063
5,217
2,283
909
10,956
5,825
2,059
7,956
3,000
0
29,087
L
6,639
4,683
357
6,196
22,033
10,814
1,001
15,229
6,804
0
9,667
W
Discordia
kelfn
Discordia
18,116
881
3,236
1,439
9,322
4,785
2,287
5,186
4,136
32,708
0
L
Scylla
lusinchig
Scylla
23,971
1,337
2,081
1,957
15,135
8,043
828
11,319
3,816
53,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,881
Gold Earned
56,245
125
Minions Killed
158
0
Camps Cleared
0
1,149,128
Distance Traveled
1,302,071
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,186
728
25
2
0
268,895
0
L
Xing Tian
9,765
698
6
0
0
263,674
2
W
Ganesha
10,898
778
0
0
0
224,611
0
W
Tsukuyomi
11,693
835
51
4
0
270,288
3
W
Cthulhu
12,391
885
43
3
0
282,575
1
L
Charybdis
10,310
736
27
2
0
197,592
2
L
Izanami
9,731
695
29
2
0
190,834
3
L
Ullr
9,146
653
7
1
0
231,114
0
W
Discordia
11,077
791
39
3
0
255,702
2
L
Scylla
11,929
852
56
4
0
265,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role