Player Matchup

Sol
Sol
Masters
TheFirsThatGuy94
Sol
Masters
Level 140
God Stats
56W - 46L
1,780 SR
Queue Stats
514W - 446L
2,300 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 140
1,780 SR
2,300 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 107
1,575 SR
1,789 MMR
Neith
Neith
Platinum I
lnAvlbe
Neith
Platinum I
Level 107
God Stats
9W - 11L
1,575 SR
Queue Stats
36W - 35L
1,789 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 0
11,462
955
12,068
17,353
13,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
He BoBastetSkadiVulcanOlorun

VS

Bans
AnubisBakasuraChronosUllrAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
lnAvlbe
Neith
16
3 / 3 / 0
10,185
849
12,185
15,467
12,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
3
0
1
L
Neith
lnAvlbe
Neith
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,068
Damage
12,185
17,353
Taken
15,467
13,966
Mitigated
12,815
11,332
Healing
4,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,068
5,316
0
11,332
17,353
13,966
2,585
487
16,866
65,810
6,258
L
Neith
lnAvlbe
Neith
12,185
5,346
0
4,200
15,467
12,815
384
10,165
5,302
0
51,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,462
Gold Earned
10,185
134
Minions Killed
92
9
Camps Cleared
2
207,615
Distance Traveled
228,349
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,462
955
134
11
9
207,615
0
L
Neith
10,185
849
92
8
2
228,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role