Player Matchup

Rama
Rama
Gold V
 
Rama
Gold V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum III
Borkinator
Xing Tian
Platinum III
Level 142
God Stats
3W - 3L
1,545 SR
Queue Stats
219W - 207L
1,913 MMR
Solo
Janus
Janus
Diamond II
CloudedShadow
Janus
Diamond II
Level 160
God Stats
49W - 52L
1,558 SR
Queue Stats
457W - 481L
2,341 MMR
Solo
Hun Batz
Hun Batz
Gold I
HakkyGG
Hun Batz
Gold I
Level 108
God Stats
14W - 11L
1,513 SR
Queue Stats
159W - 156L
1,682 MMR
Solo
Chaac
Chaac
Diamond V
ToneladasDeSexo
Chaac
Diamond V
Level 68
God Stats
7W - 1L
1,736 SR
Queue Stats
86W - 74L
2,122 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 105
1,570 SR
1,912 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,612 SR
1,872 MMR
Bellona
Bellona
Diamond V
 
Bellona
Diamond V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Platinum I
I-lMoNsTeR-I
Discordia
Platinum I
Level 160
God Stats
15W - 11L
1,684 SR
Queue Stats
157W - 148L
1,932 MMR
Solo
Xbalanque
Xbalanque
Gold II
JOSHM-_-99
Xbalanque
Gold II
Level 58
God Stats
63W - 46L
1,700 SR
Queue Stats
519W - 523L
1,636 MMR
Solo
Bakasura
Bakasura
Diamond II
MaleKith_1991
Bakasura
Diamond II
Level 160
God Stats
18W - 11L
1,677 SR
Queue Stats
519W - 513L
2,430 MMR
Solo
Khepri
Khepri
Platinum IV
Mango_Loco_88
Khepri
Platinum IV
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,862 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
9 / 0 / 3
11,636
612
12,027
13,594
5,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Borkinator
Xing Tian
11
0 / 2 / 4
8,287
436
6,941
18,161
15,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 2 / 2
9,919
522
7,352
9,090
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
HakkyGG
Hun Batz
17
3 / 1 / 6
10,329
544
11,689
17,208
8,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 0 / 3
10,629
559
14,597
19,180
17,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
CabrakanMercuryLokiGeb

VS

Bans
SusanoNemesisKaliUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
0 / 1 / 0
8,442
444
9,026
18,480
24,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
I-lMoNsTeR-I
Discordia
13
0 / 4 / 3
8,192
431
9,344
11,641
5,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
JOSHM-_-99
Xbalanque
15
1 / 5 / 0
8,912
469
12,769
13,426
5,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
MaleKith_1991
Bakasura
15
4 / 3 / 1
9,179
483
7,905
19,005
9,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 4
8,280
436
3,795
12,783
14,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
14
Kills
5
5
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
9
0
3
10.5
L
Bellona
 
Bellona
0
1
0
0
W
Xing Tian
Borkinator
Xing Tian
0
2
4
1
W
1
2
2
1
W
Hun Batz
HakkyGG
Hun Batz
3
1
6
6
L
Discordia
I-lMoNsTeR-I
Discordia
0
4
3
0.38
L
Xbalanque
JOSHM-_-99
Xbalanque
1
5
0
0.2
L
Bakasura
MaleKith_1991
Bakasura
4
3
1
1.5
L
0
1
4
2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,606
Damage
42,839
77,233
Taken
75,335
49,420
Mitigated
59,706
25,536
Healing
16,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,027
10,013
0
4,288
13,594
5,053
0
1,292
12,276
0
79,111
L
Bellona
 
Bellona
9,026
3,758
0
4,302
18,480
24,889
54
1,133
17,347
0
70,043
W
Xing Tian
Borkinator
Xing Tian
6,941
386
0
2,764
18,161
15,396
0
3,963
13,411
22,063
0
W
7,352
703
0
682
9,090
3,656
1,367
4,032
3,944
97,237
0
W
Hun Batz
HakkyGG
Hun Batz
11,689
2,444
0
6,302
17,208
8,209
55
2,437
13,959
0
111,564
L
Discordia
I-lMoNsTeR-I
Discordia
9,344
270
0
1,998
11,641
5,147
0
3,957
7,684
68,422
0
L
Xbalanque
JOSHM-_-99
Xbalanque
12,769
6,325
0
3,563
13,426
5,546
0
1,743
11,683
0
83,590
L
Bakasura
MaleKith_1991
Bakasura
7,905
5,095
0
3,171
19,005
9,263
0
3,195
15,810
0
74,175
L
3,795
421
316
3,465
12,783
14,861
0
4,265
8,518
25,335
0
W
14,597
2,627
0
11,500
19,180
17,106
0
1,445
17,326
0
93,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,800
Gold Earned
43,005
637
Minions Killed
544
0
Camps Cleared
0
1,952,104
Distance Traveled
1,854,630
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,636
612
133
7
0
370,856
2
L
Bellona
8,442
444
122
6
0
392,298
4
W
Xing Tian
8,287
436
13
1
0
383,021
12
W
Janus
9,919
522
184
10
0
394,944
4
W
Hun Batz
10,329
544
151
8
0
413,582
5
L
Discordia
8,192
431
130
7
0
333,187
5
L
Xbalanque
8,912
469
148
8
0
341,007
5
L
Bakasura
9,179
483
123
6
0
403,299
2
L
Khepri
8,280
436
21
1
0
384,839
5
W
Chaac
10,629
559
156
8
0
389,701
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role