Player Matchup

Fenrir
Fenrir
ArseniOwO
Fenrir
Level 127
God Stats
18W - 18L
1,503 SR
Queue Stats
463W - 442L
1,494 Elo+
Party 1
Artio
Artio
KirawrUwU
Artio
Level 128
God Stats
13W - 7L
1,625 SR
Queue Stats
194W - 183L
1,479 Elo+
Party 1
Ah Puch
Ah Puch
trackedya
Ah Puch
Level 63
God Stats
7W - 6L
1,695 SR
Queue Stats
93W - 134L
1,497 Elo+
Solo
Team Averages
Level 106
1,608 SR
1,490 Elo+

VS

Team Averages
Level 112
1,345 SR
1,438 Elo+
Serqet
Serqet
IridescentApex
Serqet
Level 107
God Stats
3W - 7L
1,278 SR
Queue Stats
175W - 196L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
SemiticAsh
Baron Samedi
Level 103
God Stats
3W - 5L
1,518 SR
Queue Stats
167W - 197L
1,445 Elo+
Party 2
Geb
Geb
VuudooDoll
Geb
Level 125
God Stats
1W - 1L
1,240 SR
Queue Stats
52W - 50L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArseniOwO
Fenrir
10
4 / 4 / 0
7,099
710
7,212
11,220
6,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Artio
KirawrUwU
Artio
10
0 / 2 / 4
6,467
647
4,083
10,918
9,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
trackedya
Ah Puch
11
0 / 2 / 3
6,425
643
9,435
9,596
3,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
7,612
761
8,680
7,192
4,003
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SemiticAsh
Baron Samedi
11
2 / 3 / 5
7,054
705
9,147
7,687
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 0 / 7
7,602
760
5,385
8,768
7,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
8
8
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ArseniOwO
Fenrir
4
4
0
1
W
5
1
2
6
L
Artio
KirawrUwU
Artio
0
2
4
1
W
Baron Samedi
SemiticAsh
Baron Samedi
2
3
5
1.5
W
1
0
7
4.5
L
Ah Puch
trackedya
Ah Puch
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,730
Damage
23,212
31,734
Taken
23,647
19,993
Mitigated
14,758
10,717
Healing
7,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ArseniOwO
Fenrir
7,212
782
67
1,890
11,220
6,863
0
3,881
6,615
0
15,190
W
8,680
1,548
0
635
7,192
4,003
0
3,670
3,522
0
15,061
L
Artio
KirawrUwU
Artio
4,083
559
2,021
2,636
10,918
9,243
0
5,256
4,879
15,480
0
W
Baron Samedi
SemiticAsh
Baron Samedi
9,147
633
1,461
2,671
7,687
3,667
0
4,140
3,547
21,981
0
W
5,385
784
0
2,793
8,768
7,088
0
5,708
3,060
12,727
0
L
Ah Puch
trackedya
Ah Puch
9,435
814
0
4,103
9,596
3,887
0
5,377
3,518
28,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,991
Gold Earned
22,268
76
Minions Killed
97
5
Camps Cleared
4
552,893
Distance Traveled
561,204
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,099
710
12
1
2
175,880
0
W
Serqet
7,612
761
42
4
2
180,651
3
L
Artio
6,467
647
20
2
0
188,107
3
W
Baron Samedi
7,054
705
35
4
2
180,301
2
W
Geb
7,602
760
20
2
0
200,252
1
L
Ah Puch
6,425
643
44
4
3
188,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role