Player Matchup

Cerberus
Cerberus
BRENNANSON
Cerberus
Level 66
God Stats
17W - 25L
1,549 SR
Queue Stats
309W - 418L
1,378 Elo+
Party 1
Rama
Rama
It_SnOt_mE
Rama
Level 15
God Stats
4W - 7L
1,461 SR
Queue Stats
9W - 25L
1,304 Elo+
Party 2
Tiamat
Tiamat
ONE-_-GREAT
Tiamat
Level 67
God Stats
3W - 1L
1,921 SR
Queue Stats
27W - 53L
1,331 Elo+
Party 2
Fenrir
Fenrir
almighty-bush7
Fenrir
Level 36
God Stats
0W - 1L
1,889 SR
Queue Stats
0W - 5L
1,250 Elo+
Party 2
Arachne
Arachne
speed number 34
Arachne
Level 29
God Stats
95W - 95L
1,440 SR
Queue Stats
324W - 425L
1,352 Elo+
Party 1
Team Averages
Level 43
1,652 SR
1,323 Elo+

VS

Team Averages
Level 93
1,580 SR
1,677 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baba Yaga
Baba Yaga
BootyMeatClapper
Baba Yaga
Level 104
God Stats
1W - 0L
1,694 SR
Queue Stats
27W - 12L
1,632 Elo+
Party 3
Shiva
Shiva
Cominion
Shiva
Level 127
God Stats
1W - 0L
1,495 SR
Queue Stats
96W - 50L
1,648 Elo+
Party 3
Hun Batz
Hun Batz
DjFillyDip
Hun Batz
Level 27
God Stats
3W - 2L
1,460 SR
Queue Stats
181W - 65L
1,738 Elo+
Party 3
Xing Tian
Xing Tian
men1cko
Xing Tian
Level 60
God Stats
1W - 0L
1,751 SR
Queue Stats
42W - 9L
1,866 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BRENNANSON
Cerberus
15
0 / 3 / 5
9,311
846
2,633
7,735
3,352
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 5 / 5
9,901
900
3,092
11,775
4,484
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
15
0 / 7 / 5
9,535
867
3,432
13,086
7,494
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 6 / 6
9,511
865
2,976
10,330
4,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 3 / 6
9,601
873
1,630
6,746
3,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

448

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 0 / 14
11,962
1,087
8,352
5,145
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
17
4 / 0 / 15
11,667
1,061
11,323
5,063
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
Cominion
Shiva
16
2 / 2 / 17
11,343
1,031
6,280
14,738
5,321
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
DjFillyDip
Hun Batz
17
13 / 0 / 10
13,512
1,228
15,152
8,672
4,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xing Tian
men1cko
Xing Tian
16
0 / 5 / 14
10,160
924
2,823
14,769
6,075
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
93
1
Kills
23
24
Deaths
7
27
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
14
11
L
Cerberus
BRENNANSON
Cerberus
0
3
5
0.83
W
Baba Yaga
4
0
15
11.5
W
Shiva
Cominion
Shiva
2
2
17
5.25
W
Hun Batz
DjFillyDip
Hun Batz
13
0
10
18
L
1
5
5
0.7
L
Tiamat
0
7
5
0.36
L
0
6
6
0.5
W
Xing Tian
men1cko
Xing Tian
0
5
14
1.4
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,763
Damage
43,930
49,672
Taken
48,387
23,432
Mitigated
20,180
3,291
Healing
9,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,352
4,215
0
1,612
5,145
2,336
0
1,871
3,274
0
33,093
L
Cerberus
BRENNANSON
Cerberus
2,633
157
0
798
7,735
3,352
0
2,462
5,203
5,271
0
W
Baba Yaga
11,323
555
0
1,083
5,063
2,061
0
751
3,252
39,034
0
W
Shiva
Cominion
Shiva
6,280
1,009
3,258
2,155
14,738
5,321
0
1,478
4,851
0
14,046
W
Hun Batz
DjFillyDip
Hun Batz
15,152
4,502
0
88
8,672
4,387
0
1,143
6,272
0
31,459
L
3,092
2,603
0
678
11,775
4,484
0
3,136
8,509
0
12,284
L
Tiamat
3,432
515
0
869
13,086
7,494
0
4,109
8,796
12,224
0
L
2,976
356
0
248
10,330
4,748
0
2,415
7,731
0
6,333
W
Xing Tian
men1cko
Xing Tian
2,823
100
629
281
14,769
6,075
0
822
5,235
4,245
0
L
1,630
1,070
0
698
6,746
3,354
0
1,401
5,287
0
5,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,859
Gold Earned
58,644
44
Minions Killed
199
3
Camps Cleared
11
365,548
Distance Traveled
1,006,717
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,962
1,087
48
4
5
197,168
0
L
Cerberus
9,311
846
6
1
0
33,342
0
W
Baba Yaga
11,667
1,061
85
8
3
225,264
3
W
Shiva
11,343
1,031
16
1
1
203,933
0
W
Hun Batz
13,512
1,228
44
4
2
221,802
5
L
Rama
9,901
900
17
2
2
80,538
0
L
Tiamat
9,535
867
8
1
0
72,581
0
L
Fenrir
9,511
865
3
0
0
91,360
0
W
Xing Tian
10,160
924
6
1
0
158,550
0
L
Arachne
9,601
873
10
1
1
87,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role