Player Matchup

King Arthur
King Arthur
KSI Ben Shapiro
King Arthur
Level 155
God Stats
1W - 5L
1,426 SR
Queue Stats
78W - 45L
1,716 Elo+
Solo
Skadi
Skadi
Kerticsou
Skadi
Level 68
God Stats
4W - 7L
1,172 SR
Queue Stats
436W - 585L
1,428 Elo+
Solo
Chang'e
Chang'e
temp-871620
Chang'e
Level 94
God Stats
28W - 25L
1,520 SR
Queue Stats
173W - 197L
1,557 Elo+
Solo
Team Averages
Level 106
1,373 SR
1,567 Elo+

VS

Team Averages
Level 100
1,839 SR
1,640 Elo+
King Arthur
King Arthur
HAYABENYA
King Arthur
Level 31
God Stats
5W - 2L
1,706 SR
Queue Stats
16W - 5L
1,645 Elo+
Solo
Kuzenbo
Kuzenbo
achwurd
Kuzenbo
Level 141
God Stats
53W - 29L
1,763 SR
Queue Stats
1,016W - 745L
1,652 Elo+
Party 1
Bastet
Bastet
xDEZstroyer88x
Bastet
Level 128
God Stats
16W - 7L
2,048 SR
Queue Stats
900W - 618L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KSI Ben Shapiro
King Arthur
20
7 / 4 / 7
16,852
733
33,291
37,619
40,658
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Skadi
Kerticsou
Skadi
17
2 / 5 / 4
13,543
589
14,185
19,323
7,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
temp-871620
Chang'e
20
5 / 1 / 6
15,760
685
27,391
19,344
15,730
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HAYABENYA
King Arthur
19
5 / 9 / 5
14,561
633
19,911
31,950
32,885
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
achwurd
Kuzenbo
19
2 / 3 / 6
13,447
585
22,713
26,216
46,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
3 / 2 / 7
14,543
632
23,612
27,174
14,235
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
14
Kills
10
10
Deaths
14
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
HAYABENYA
King Arthur
5
9
5
0.83
W
King Arthur
KSI Ben Shapiro
King Arthur
7
4
7
2.63
W
Skadi
Kerticsou
Skadi
2
5
4
0.8
L
Kuzenbo
achwurd
Kuzenbo
2
3
6
1.67
W
Chang'e
temp-871620
Chang'e
5
1
6
8
L
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,867
Damage
66,236
76,286
Taken
85,340
63,914
Mitigated
93,142
31,944
Healing
18,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
HAYABENYA
King Arthur
19,911
3,490
234
3,101
31,950
32,885
0
11,162
20,788
0
50,694
W
King Arthur
KSI Ben Shapiro
King Arthur
33,291
4,162
0
9,557
37,619
40,658
579
10,007
27,612
62
91,191
W
Skadi
Kerticsou
Skadi
14,185
6,588
0
1,730
19,323
7,526
883
6,874
12,449
0
59,119
L
Kuzenbo
achwurd
Kuzenbo
22,713
5,280
772
5,120
26,216
46,022
60
8,045
18,171
73,734
0
W
Chang'e
temp-871620
Chang'e
27,391
659
8,938
11,719
19,344
15,730
385
6,342
13,002
84,793
0
L
23,612
5,558
0
9,575
27,174
14,235
0
8,751
18,423
0
80,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,155
Gold Earned
42,551
350
Minions Killed
261
13
Camps Cleared
8
1,234,120
Distance Traveled
1,226,418
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,561
633
58
3
0
358,724
3
W
King Arthur
16,852
733
118
5
3
419,072
4
W
Skadi
13,543
589
86
4
3
365,076
8
L
Kuzenbo
13,447
585
78
3
2
395,376
2
W
Chang'e
15,760
685
146
6
7
449,972
5
L
Bastet
14,543
632
125
5
6
472,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role