Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
AresK94
Ymir
Level 46
God Stats
4W - 6L
1,500 SR
Queue Stats
99W - 80L
1,377 Elo+
Solo
Zeus
Zeus
G9M1NG
Zeus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,425 Elo+
Party 2
Hou Yi
Hou Yi
cambdot
Hou Yi
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
320W - 323L
1,344 Elo+
Party 3
Loki
Loki
siireth
Loki
Level 38
God Stats
6W - 5L
1,566 SR
Queue Stats
20W - 12L
1,466 Elo+
Party 2
Team Averages
Level 48
1,513 SR
1,423 Elo+

VS

Team Averages
Level 64
1,437 SR
1,421 Elo+
Bastet
Bastet
FishingLover317
Bastet
Level 108
God Stats
6W - 7L
1,459 SR
Queue Stats
103W - 111L
1,413 Elo+
Party 1
Danzaburou
Danzaburou
FlorDeKanon
Danzaburou
Level 124
God Stats
31W - 24L
1,539 SR
Queue Stats
570W - 550L
1,448 Elo+
Solo
Cthulhu
Cthulhu
GamingNinja21
Cthulhu
Level 41
God Stats
0W - 2L
1,287 SR
Queue Stats
46W - 52L
1,440 Elo+
Solo
Amaterasu
Amaterasu
MikeLiterus69
Amaterasu
Level 14
God Stats
8W - 9L
1,399 SR
Queue Stats
8W - 13L
1,151 Elo+
Party 1
Janus
Janus
sayuri0522
Janus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
5 / 0 / 1
10,280
643
10,156
10,747
6,852
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
AresK94
Ymir
11
3 / 0 / 3
8,120
508
4,139
8,121
5,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
G9M1NG
Zeus
14
1 / 2 / 1
8,654
541
6,826
6,522
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
cambdot
Hou Yi
13
1 / 1 / 3
7,908
494
9,261
8,421
2,931
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
siireth
Loki
15
3 / 0 / 1
8,989
562
2,262
9,760
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,040
440
4,433
10,834
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
FlorDeKanon
Danzaburou
13
1 / 1 / 1
7,381
461
7,589
13,889
5,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Cthulhu
8
1 / 5 / 0
5,586
349
4,030
10,347
5,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
MikeLiterus69
Amaterasu
12
0 / 3 / 0
6,372
398
2,558
13,320
7,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Janus
10
1 / 3 / 0
6,663
416
1,423
6,640
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
13
Kills
3
3
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
0
1
5.5
W
Ymir
AresK94
Ymir
3
0
3
4.5
L
0
1
1
0.5
L
Danzaburou
FlorDeKanon
Danzaburou
1
1
1
1.5
W
Zeus
G9M1NG
Zeus
1
2
1
0.75
L
Cthulhu
1
5
0
0.2
L
Amaterasu
MikeLiterus69
Amaterasu
0
3
0
0
W
Hou Yi
cambdot
Hou Yi
1
1
3
2.5
L
Janus
1
3
0
0.33
W
Loki
siireth
Loki
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,644
Damage
20,033
43,571
Taken
55,030
21,412
Mitigated
23,634
15,594
Healing
17,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,156
2,479
0
4,535
10,747
6,852
175
1,116
9,147
0
77,607
W
Ymir
AresK94
Ymir
4,139
471
0
2,355
8,121
5,404
261
1,833
6,078
27,052
0
L
4,433
988
0
5,260
10,834
3,638
0
1,145
9,541
0
48,072
L
Danzaburou
FlorDeKanon
Danzaburou
7,589
2,884
0
6,568
13,889
5,052
0
2,838
10,987
0
61,750
W
Zeus
G9M1NG
Zeus
6,826
1,229
0
1,501
6,522
2,354
1,241
957
5,383
55,780
0
L
Cthulhu
4,030
478
183
418
10,347
5,296
0
3,095
7,224
17,333
0
L
Amaterasu
MikeLiterus69
Amaterasu
2,558
853
0
3,878
13,320
7,462
62
0
13,320
0
29,161
W
Hou Yi
cambdot
Hou Yi
9,261
6,455
0
2,687
8,421
2,931
1,198
1,411
6,794
0
47,877
L
Janus
1,423
157
0
990
6,640
2,186
0
3,303
2,993
34,270
0
W
Loki
siireth
Loki
2,262
108
0
4,516
9,760
3,871
185
109
9,619
0
69,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,951
Gold Earned
33,042
469
Minions Killed
334
0
Camps Cleared
0
1,572,047
Distance Traveled
1,452,073
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,280
643
145
9
0
342,929
5
W
Ymir
8,120
508
22
1
0
269,148
9
L
Bastet
7,040
440
86
5
0
342,134
0
L
Danzaburou
7,381
461
95
6
0
282,358
3
W
Zeus
8,654
541
100
6
0
283,093
7
L
Cthulhu
5,586
349
27
2
0
276,216
0
L
Amaterasu
6,372
398
56
4
0
311,176
0
W
Hou Yi
7,908
494
79
5
0
308,785
2
L
Janus
6,663
416
70
4
0
240,189
4
W
Loki
8,989
562
123
8
0
368,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role