Player Matchup

Cthulhu
Cthulhu
Bronze III
KiddGhost22
Cthulhu
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze III
MinyEdgar
Tsukuyomi
Bronze III
Level 103
God Stats
0W - 1L
1,219 SR
Queue Stats
5W - 2L
1,500 MMR
Party 2
Merlin
Merlin
Bronze III
Vinxere
Merlin
Bronze III
Level 145
God Stats
1W - 1L
1,520 SR
Queue Stats
5W - 2L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,413 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,580 SR
1,441 MMR
Hel
Hel
Silver I
FoxieFawkes
Hel
Silver I
Level 147
God Stats
1W - 0L
1,393 SR
Queue Stats
5W - 4L
1,470 MMR
Party 1
Chaac
Chaac
Gold V
StarUnicorn5196
Chaac
Gold V
Level 110
God Stats
3W - 0L
1,721 SR
Queue Stats
280W - 305L
1,384 MMR
Solo
Neith
Neith
Silver I
xd M3lly YT
Neith
Silver I
Level 147
God Stats
1W - 0L
1,625 SR
Queue Stats
5W - 4L
1,470 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KiddGhost22
Cthulhu
15
1 / 4 / 3
11,201
560
9,841
18,346
18,792
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
MinyEdgar
Tsukuyomi
17
2 / 3 / 2
11,750
588
23,431
20,122
8,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Vinxere
Merlin
19
1 / 1 / 3
12,707
635
16,348
7,706
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
VulcanAh Muzen CabSusanoBakasura

VS

Bans
AchillesHeraAresArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 4
12,853
643
6,365
15,695
7,044
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 2 / 7
12,627
631
18,602
28,176
28,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 1 / 3
13,102
655
14,641
16,846
7,222
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
4
Kills
7
8
Deaths
4
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Cthulhu
KiddGhost22
Cthulhu
1
4
3
0.63
L
Tsukuyomi
MinyEdgar
Tsukuyomi
2
3
2
1
W
1
2
7
2.25
L
Merlin
Vinxere
Merlin
1
1
3
2.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,620
Damage
39,608
46,174
Taken
60,717
30,443
Mitigated
42,941
9,847
Healing
37,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,365
373
11,194
8,634
15,695
7,044
668
7,961
7,734
40,181
0
L
Cthulhu
KiddGhost22
Cthulhu
9,841
897
994
1,619
18,346
18,792
0
2,836
15,510
25,244
0
L
Tsukuyomi
MinyEdgar
Tsukuyomi
23,431
7,511
0
6,095
20,122
8,393
456
2,724
17,398
0
53,848
W
18,602
436
604
9,255
28,176
28,675
0
10,708
17,468
0
73,375
L
Merlin
Vinxere
Merlin
16,348
148
0
1,139
7,706
3,258
72
1,635
6,071
80,540
0
W
14,641
6,666
0
7,671
16,846
7,222
2,648
8,472
8,374
0
46,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,658
Gold Earned
38,582
236
Minions Killed
256
8
Camps Cleared
10
1,070,095
Distance Traveled
1,164,638
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,853
643
93
5
5
380,447
5
L
Cthulhu
11,201
560
30
2
0
334,943
1
L
Tsukuyomi
11,750
588
60
3
4
381,638
3
W
Chaac
12,627
631
97
5
2
415,847
4
L
Merlin
12,707
635
146
7
4
353,514
3
W
Neith
13,102
655
66
3
3
368,344
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role