Player Matchup

Khepri
Khepri
HijoDelDiablo503
Khepri
Level 46
God Stats
0W - 1L
1,368 SR
Queue Stats
6W - 14L
1,172 Elo+
Party 2
Baron Samedi
Baron Samedi
Set503sv
Baron Samedi
Level 17
God Stats
0W - 1L
1,118 SR
Queue Stats
1W - 2L
1,619 Elo+
Party 2
Bellona
Bellona
angel1995tu_tata
Bellona
Level 63
God Stats
1W - 1L
1,406 SR
Queue Stats
1W - 2L
1,619 Elo+
Party 2
Team Averages
Level 42
1,297 SR
1,470 Elo+

VS

Team Averages
Level 74
1,712 SR
1,342 Elo+
Fenrir
Fenrir
KenpachiDaBear
Fenrir
Level 59
God Stats
8W - 4L
1,858 SR
Queue Stats
29W - 34L
1,388 Elo+
Party 1
Ah Puch
Ah Puch
NeMoHoes13579
Ah Puch
Level 49
God Stats
5W - 1L
1,858 SR
Queue Stats
10W - 12L
1,388 Elo+
Party 1
Ymir
Ymir
holaitsmatt
Ymir
Level 115
God Stats
1W - 0L
1,421 SR
Queue Stats
38W - 31L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
6,794
679
1,868
13,389
7,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Set503sv
Baron Samedi
9
0 / 7 / 1
6,092
609
3,323
9,195
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 5 / 1
6,642
664
7,637
13,449
10,277
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 11
8,552
855
12,822
9,975
10,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
11
2 / 0 / 11
7,658
766
10,891
5,111
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
9 / 0 / 10
9,528
953
7,092
10,720
10,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
51
1
Kills
19
19
Deaths
1
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
8
1
11
13.5
W
Ah Puch
2
0
11
7.5
L
Baron Samedi
Set503sv
Baron Samedi
0
7
1
0.07
L
0
5
1
0.1
W
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,828
Damage
30,805
36,033
Taken
25,806
22,514
Mitigated
23,314
6,963
Healing
5,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,868
329
0
1,284
13,389
7,515
33
6,969
6,420
6,157
0
W
12,822
5,163
0
1,588
9,975
10,583
673
1,742
8,233
0
20,111
W
Ah Puch
10,891
941
0
2,001
5,111
2,120
421
1,505
3,606
25,000
0
L
Baron Samedi
Set503sv
Baron Samedi
3,323
799
505
204
9,195
4,722
288
4,881
4,314
13,253
0
L
7,637
1,627
389
4,581
13,449
10,277
216
6,133
7,316
0
22,148
W
7,092
1,886
392
1,933
10,720
10,611
953
2,054
8,666
21,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,528
Gold Earned
25,738
71
Minions Killed
86
1
Camps Cleared
2
483,422
Distance Traveled
517,084
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,794
679
13
1
0
152,935
2
W
Fenrir
8,552
855
11
1
0
203,191
2
W
Ah Puch
7,658
766
41
4
0
139,245
0
L
Baron Samedi
6,092
609
29
3
0
142,147
1
L
Bellona
6,642
664
29
3
1
188,340
2
W
Ymir
9,528
953
34
3
2
174,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role