Player Matchup

Hun Batz
Hun Batz
Bronze I
 
Hun Batz
Bronze I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze II
 
Cupid
Bronze II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver III
Abram28
Hachiman
Silver III
Level 98
God Stats
3W - 5L
1,506 SR
Queue Stats
451W - 467L
791 MMR
Solo
King Arthur
King Arthur
Silver V
Sacks242
King Arthur
Silver V
Level 151
God Stats
90W - 107L
1,442 SR
Queue Stats
307W - 318L
382 MMR
Solo
Sobek
Sobek
Bronze I
owen2013514
Sobek
Bronze I
Level 79
God Stats
2W - 1L
1,690 SR
Queue Stats
29W - 56L
510 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 122
1,528 SR
937 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,321 SR
494 MMR
Nox
Nox
Bronze II
Dla
Nox
Bronze II
Level 126
God Stats
4W - 32L
1,104 SR
Queue Stats
88W - 135L
244 MMR
Solo
Geb
Geb
Bronze II
Necrodragon7
Geb
Bronze II
Level 95
God Stats
11W - 19L
1,310 SR
Queue Stats
102W - 144L
320 MMR
Solo
Thanatos
Thanatos
Silver IV
Valentay7816
Thanatos
Silver IV
Level 115
God Stats
13W - 16L
1,442 SR
Queue Stats
259W - 288L
617 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
Vladicot
Sun Wukong
Silver V
Level 109
God Stats
24W - 24L
1,397 SR
Queue Stats
248W - 271L
542 MMR
Solo
Discordia
Discordia
Silver IV
Zacks
Discordia
Silver IV
Level 115
God Stats
0W - 3L
1,353 SR
Queue Stats
59W - 66L
745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
4 / 2 / 0
12,130
527
7,976
17,771
8,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
 
Cupid
17
3 / 1 / 6
11,048
480
14,784
18,163
7,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hachiman
Abram28
Hachiman
17
0 / 2 / 2
10,856
472
6,104
18,783
8,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Sacks242
King Arthur
17
0 / 0 / 1
11,059
481
10,754
21,421
14,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 3 / 4
11,763
511
8,882
25,088
23,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
GaneshaShiva

VS

Bans
ArachneBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Dla
Nox
1
0 / 0 / 0
6,056
263
0
0
0
16
1 / 0 / 1
10,047
437
7,855
9,976
10,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Valentay7816
Thanatos
16
3 / 4 / 3
10,504
457
15,633
22,502
12,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Vladicot
Sun Wukong
18
3 / 2 / 0
11,164
485
12,258
24,707
20,911
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Zacks
Discordia
17
1 / 5 / 5
10,680
464
14,726
12,972
5,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
11
Kills
8
8
Deaths
11
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
2
0
2
W
Cupid
 
Cupid
3
1
6
6
W
Hachiman
Abram28
Hachiman
0
2
2
0.5
L
Nox
Dla
Nox
0
0
0
0
L
1
0
1
1.5
W
King Arthur
Sacks242
King Arthur
0
0
1
0.5
L
Thanatos
Valentay7816
Thanatos
3
4
3
1.13
L
Sun Wukong
Vladicot
Sun Wukong
3
2
0
1.5
L
Discordia
Zacks
Discordia
1
5
5
0.7
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,500
Damage
50,472
101,226
Taken
70,157
61,775
Mitigated
49,574
50,536
Healing
34,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,976
2,445
0
6,647
17,771
8,224
882
850
16,921
0
117,301
W
Cupid
 
Cupid
14,784
10,128
467
8,096
18,163
7,330
913
5,905
11,706
0
75,568
W
Hachiman
Abram28
Hachiman
6,104
5,064
0
12,000
18,783
8,601
0
8,166
10,617
0
90,630
L
Nox
Dla
Nox
0
0
0
0
0
0
0
0
0
0
0
L
7,855
1,759
98
2,082
9,976
10,895
301
1,188
8,788
53,485
0
W
King Arthur
Sacks242
King Arthur
10,754
1,392
0
11,138
21,421
14,600
497
3,794
16,099
0
87,262
L
Thanatos
Valentay7816
Thanatos
15,633
3,877
0
18,467
22,502
12,333
0
2,961
19,422
0
90,681
L
Sun Wukong
Vladicot
Sun Wukong
12,258
3,394
0
11,292
24,707
20,911
2,210
1,559
22,311
0
95,881
L
Discordia
Zacks
Discordia
14,726
796
0
2,910
12,972
5,435
579
3,174
9,711
96,665
0
W
8,882
387
408
11,780
25,088
23,020
1,248
4,822
20,266
74,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,856
Gold Earned
48,451
667
Minions Killed
510
0
Camps Cleared
0
2,160,851
Distance Traveled
2,142,322
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,130
527
167
7
0
489,236
0
W
Cupid
11,048
480
113
5
0
426,443
0
W
Hachiman
10,856
472
132
6
0
379,250
0
L
Nox
6,056
263
0
0
0
408,387
0
L
Geb
10,047
437
85
4
0
422,889
7
W
King Arthur
11,059
481
154
7
0
444,733
10
L
Thanatos
10,504
457
113
5
0
470,781
4
L
Sun Wukong
11,164
485
149
6
0
412,335
2
L
Discordia
10,680
464
163
7
0
427,930
6
W
Sobek
11,763
511
101
4
0
421,189
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role