Player Matchup

Zeus
Zeus
Aliway
Zeus
Level 160
God Stats
2W - 2L
1,332 SR
Queue Stats
206W - 102L
1,692 Elo+
Party 1
Geb
Geb
Cheplia
Geb
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 25L
1,627 Elo+
Party 1
Anubis
Anubis
Devonator713
Anubis
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Rama
Rama
OswaldJr
Rama
Level 160
God Stats
5W - 2L
1,617 SR
Queue Stats
190W - 94L
1,689 Elo+
Party 1
Yemoja
Yemoja
wink_winkington
Yemoja
Level 156
God Stats
1W - 0L
1,772 SR
Queue Stats
18W - 13L
1,770 Elo+
Party 1
Team Averages
Level 129
1,544 SR
1,656 Elo+

VS

Team Averages
Level 40
1,463 SR
1,521 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Daddy_Noo_Stop
Yemoja
Level 27
God Stats
0W - 3L
1,350 SR
Queue Stats
154W - 165L
1,545 Elo+
Solo
Izanami
Izanami
MajMcMuffins
Izanami
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 43L
1,555 Elo+
Party 2
Tiamat
Tiamat
NonSomnus
Tiamat
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,484 Elo+
Solo
Chaac
Chaac
Pyro50
Chaac
Level 101
God Stats
2W - 4L
1,465 SR
Queue Stats
100W - 95L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Aliway
Zeus
15
4 / 2 / 11
9,204
767
14,624
8,650
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
15
0 / 2 / 21
9,837
820
4,689
14,543
19,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
16
7 / 2 / 13
10,154
846
14,211
14,230
9,952
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
18
13 / 1 / 11
10,894
908
18,501
12,633
7,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 14
9,859
822
5,011
13,581
14,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 4 / 2
7,077
590
7,126
9,643
3,322
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 1 / 4
7,331
611
3,032
7,611
8,356
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
MajMcMuffins
Izanami
13
1 / 9 / 3
7,358
613
8,293
13,764
5,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
NonSomnus
Tiamat
13
1 / 7 / 3
7,194
600
7,730
13,998
8,427
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Pyro50
Chaac
15
3 / 5 / 1
8,397
700
18,324
16,660
21,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
19
26
Kills
6
8
Deaths
26
70
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
2
0.25
W
Zeus
Aliway
Zeus
4
2
11
4.75
W
Geb
0
2
21
5.25
L
1
1
4
3
W
Anubis
7
2
13
6.75
L
Izanami
MajMcMuffins
Izanami
1
9
3
0.28
L
Tiamat
NonSomnus
Tiamat
1
7
3
0.36
W
Rama
13
1
11
18.5
L
Chaac
Pyro50
Chaac
3
5
1
0.7
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,036
Damage
44,505
63,637
Taken
61,676
55,065
Mitigated
47,203
36,769
Healing
16,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,126
1,082
446
1,668
9,643
3,322
0
7,363
2,280
17,718
0
W
Zeus
Aliway
Zeus
14,624
598
1,860
788
8,650
4,453
1,795
2,084
6,357
29,679
0
W
Geb
4,689
202
0
1,402
14,543
19,184
212
3,813
9,957
8,131
0
L
3,032
45
4,241
1,980
7,611
8,356
0
4,177
3,434
9,638
0
W
Anubis
14,211
1,336
1,646
5,844
14,230
9,952
2,234
4,230
9,764
29,700
0
L
Izanami
MajMcMuffins
Izanami
8,293
3,714
0
315
13,764
5,681
0
8,249
5,515
0
15,028
L
Tiamat
NonSomnus
Tiamat
7,730
593
144
1,523
13,998
8,427
0
9,048
4,950
12,897
0
W
Rama
18,501
10,882
5,356
6,181
12,633
7,287
2,577
3,939
8,447
0
39,419
L
Chaac
Pyro50
Chaac
18,324
1,836
852
5,038
16,660
21,417
0
9,698
6,962
0
27,922
W
5,011
1,248
9,283
4,409
13,581
14,189
1,432
3,822
9,595
13,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,948
Gold Earned
37,357
146
Minions Killed
85
0
Camps Cleared
0
1,052,285
Distance Traveled
1,001,583
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,077
590
23
2
0
195,572
2
W
Zeus
9,204
767
28
2
0
239,897
0
W
Geb
9,837
820
13
1
0
233,082
2
L
Yemoja
7,331
611
6
1
0
228,280
2
W
Anubis
10,154
846
50
4
0
177,996
0
L
Izanami
7,358
613
18
2
0
180,182
0
L
Tiamat
7,194
600
13
1
0
174,560
0
W
Rama
10,894
908
48
4
0
222,315
3
L
Chaac
8,397
700
25
2
0
222,989
4
W
Yemoja
9,859
822
7
1
0
178,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role