Player Matchup

Pele
Pele
Silver II
 
Pele
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver III
Funcie
Fafnir
Silver III
Level 55
God Stats
2W - 4L
1,464 SR
Queue Stats
22W - 39L
1,271 MMR
Party 1
King Arthur
King Arthur
Silver II
Necroxscythe
King Arthur
Silver II
Level 122
God Stats
88W - 81L
1,555 SR
Queue Stats
1,006W - 1,012L
1,056 MMR
Solo
Izanami
Izanami
Silver III
Pyronator1
Izanami
Silver III
Level 96
God Stats
4W - 5L
1,538 SR
Queue Stats
66W - 89L
896 MMR
Party 1
Sol
Sol
Silver IV
Skullstacos
Sol
Silver IV
Level 147
God Stats
0W - 1L
1,619 SR
Queue Stats
13W - 28L
1,066 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,535 SR
1,158 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,501 SR
1,070 MMR
Ra
Ra
Gold III
Gabriel2473
Ra
Gold III
Level 138
God Stats
40W - 30L
1,578 SR
Queue Stats
191W - 186L
1,317 MMR
Party 2
Fenrir
Fenrir
Silver II
Holorunt
Fenrir
Silver II
Level 143
God Stats
11W - 11L
1,521 SR
Queue Stats
213W - 220L
1,064 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
NVO-Bryan
Zhong Kui
Silver III
Level 144
God Stats
21W - 16L
1,490 SR
Queue Stats
1,008W - 1,027L
862 MMR
Party 2
Charybdis
Charybdis
Silver II
NiGHt ZoNeZ
Charybdis
Silver II
Level 120
God Stats
2W - 4L
1,417 SR
Queue Stats
57W - 65L
1,054 MMR
Solo
Ymir
Ymir
Silver II
x unholyphoenix
Ymir
Silver II
Level 127
God Stats
4W - 6L
1,497 SR
Queue Stats
159W - 162L
1,052 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 5 / 3
6,911
461
3,817
13,919
5,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Funcie
Fafnir
10
0 / 3 / 1
5,862
391
2,645
11,955
11,707
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Necroxscythe
King Arthur
13
0 / 2 / 0
7,556
504
4,537
10,811
8,036
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Pyronator1
Izanami
11
1 / 7 / 2
6,722
448
7,832
13,079
4,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 3 / 2
6,855
457
8,349
8,608
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
ArtioLancelotPoseidonAthena

VS

Bans
KaliBakasuraNemesisMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 5
9,063
604
8,279
7,636
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Holorunt
Fenrir
12
6 / 1 / 8
8,227
548
8,689
11,538
4,825
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Zhong Kui
NVO-Bryan
Zhong Kui
13
5 / 1 / 6
8,316
554
6,572
10,056
7,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
NiGHt ZoNeZ
Charybdis
14
3 / 1 / 6
8,750
583
11,055
11,612
4,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 7
7,804
520
3,702
12,427
11,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
4
Kills
20
20
Deaths
4
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
5
3
0.5
L
Fafnir
Funcie
Fafnir
0
3
1
0.17
W
3
0
5
5.5
W
Fenrir
Holorunt
Fenrir
6
1
8
10
W
Zhong Kui
NVO-Bryan
Zhong Kui
5
1
6
8
L
King Arthur
Necroxscythe
King Arthur
0
2
0
0
W
Charybdis
NiGHt ZoNeZ
Charybdis
3
1
6
6
L
Izanami
Pyronator1
Izanami
1
7
2
0.29
L
2
3
2
1
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,180
Damage
38,297
58,372
Taken
53,269
32,336
Mitigated
31,547
13,992
Healing
20,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,817
1,100
0
2,708
13,919
5,160
0
4,470
9,087
0
42,199
L
Fafnir
Funcie
Fafnir
2,645
864
344
3,142
11,955
11,707
63
2,639
9,266
20,583
0
W
8,279
1,093
1,968
4,066
7,636
3,221
618
22
7,614
78,336
0
W
Fenrir
Holorunt
Fenrir
8,689
2,590
0
3,148
11,538
4,825
0
1,807
9,731
0
44,809
W
Zhong Kui
NVO-Bryan
Zhong Kui
6,572
224
0
2,222
10,056
7,815
727
4,127
5,929
41,328
0
L
King Arthur
Necroxscythe
King Arthur
4,537
571
0
2,218
10,811
8,036
0
5,105
5,706
0
65,399
W
Charybdis
NiGHt ZoNeZ
Charybdis
11,055
6,667
0
6,316
11,612
4,395
2,405
2,048
9,564
0
73,040
L
Izanami
Pyronator1
Izanami
7,832
4,272
0
3,373
13,079
4,329
902
2,383
10,654
0
53,295
L
8,349
2,366
0
2,207
8,608
3,104
0
3,268
5,106
48,582
0
W
3,702
1,019
0
2,486
12,427
11,291
201
3,645
8,782
30,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,906
Gold Earned
42,160
377
Minions Killed
462
0
Camps Cleared
0
1,242,208
Distance Traveled
1,354,297
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,911
461
63
4
0
250,091
0
L
Fafnir
5,862
391
24
2
0
247,424
4
W
Ra
9,063
604
147
10
0
272,758
3
W
Fenrir
8,227
548
60
4
0
300,764
6
W
Zhong Kui
8,316
554
87
6
0
280,622
4
L
King Arthur
7,556
504
132
9
0
264,352
2
W
Charybdis
8,750
583
129
9
0
260,538
2
L
Izanami
6,722
448
83
6
0
236,002
3
L
Sol
6,855
457
75
5
0
244,339
5
W
Ymir
7,804
520
39
3
0
239,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role