Player Matchup

Artio
Artio
AquaFoxTail
Artio
Level 61
God Stats
3W - 6L
1,324 SR
Queue Stats
31W - 38L
1,364 Elo+
Party 1
Skadi
Skadi
DevilChick4369
Skadi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,548 Elo+
Party 3
The Morrigan
The Morrigan
MyOnlyLoS
The Morrigan
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 62L
1,354 Elo+
Party 1
Hera
Hera
Samyantha
Hera
Level 24
God Stats
4W - 5L
1,440 SR
Queue Stats
4W - 5L
1,385 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sylrytheras
Cu Chulainn
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,553 Elo+
Party 3
Team Averages
Level 51
1,453 SR
1,441 Elo+

VS

Team Averages
Level 69
1,589 SR
1,505 Elo+
Sol
Sol
 
Sol
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GodTurkey
Fenrir
Level 94
God Stats
1W - 0L
1,715 SR
Queue Stats
32W - 25L
1,559 Elo+
Party 2
Xing Tian
Xing Tian
GravyBrain
Xing Tian
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,546 Elo+
Party 2
Izanami
Izanami
MAYANDRU
Izanami
Level 41
God Stats
5W - 5L
1,693 SR
Queue Stats
56W - 58L
1,459 Elo+
Solo
Persephone
Persephone
Night111
Persephone
Level 122
God Stats
46W - 32L
1,537 SR
Queue Stats
336W - 347L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
10,839
1,084
5,763
17,316
28,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
0 / 6 / 3
9,748
975
8,150
12,863
5,828
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
MyOnlyLoS
The Morrigan
15
2 / 8 / 2
10,198
1,020
10,714
15,011
7,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hera
15
0 / 1 / 2
9,332
933
6,106
4,253
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Sylrytheras
Cu Chulainn
16
2 / 5 / 3
10,790
1,079
19,942
25,818
28,357
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

133

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
0 / 0 / 13
10,106
1,011
4,297
5,707
4,275
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
GodTurkey
Fenrir
17
9 / 2 / 8
12,554
1,255
20,143
14,201
8,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Xing Tian
GravyBrain
Xing Tian
18
6 / 0 / 14
13,131
1,313
15,791
15,874
22,481
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
MAYANDRU
Izanami
17
2 / 1 / 8
10,572
1,057
14,214
9,423
4,790
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Night111
Persephone
17
6 / 2 / 5
11,780
1,178
14,991
11,148
5,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
71
5
Kills
23
23
Deaths
5
12
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
13
6.5
L
1
3
2
0.67
L
0
6
3
0.25
W
Fenrir
GodTurkey
Fenrir
9
2
8
6.5
W
Xing Tian
GravyBrain
Xing Tian
6
0
14
13
W
Izanami
MAYANDRU
Izanami
2
1
8
6
L
The Morrigan
MyOnlyLoS
The Morrigan
2
8
2
0.38
W
Persephone
Night111
Persephone
6
2
5
4.25
L
Hera
0
1
2
1
L
Cu Chulainn
Sylrytheras
Cu Chulainn
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,675
Damage
69,436
75,261
Taken
56,353
71,857
Mitigated
45,726
7,205
Healing
8,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,297
0
0
764
5,707
4,275
0
1,212
4,485
10,299
0
L
5,763
362
1,813
4,179
17,316
28,037
0
8,171
8,974
14,493
0
L
8,150
5,630
0
422
12,863
5,828
0
6,597
6,103
0
22,034
W
Fenrir
GodTurkey
Fenrir
20,143
7,802
0
3,116
14,201
8,974
0
7,701
6,312
0
32,577
W
Xing Tian
GravyBrain
Xing Tian
15,791
1,547
1,279
1,185
15,874
22,481
0
6,864
8,778
36,615
0
W
Izanami
MAYANDRU
Izanami
14,214
11,544
0
0
9,423
4,790
0
1,618
7,727
0
40,768
L
The Morrigan
MyOnlyLoS
The Morrigan
10,714
1,204
65
251
15,011
7,407
0
7,094
7,754
23,427
3,601
W
Persephone
Night111
Persephone
14,991
1,544
0
1,722
11,148
5,206
0
2,978
8,082
48,979
0
L
Hera
6,106
2,422
0
0
4,253
2,228
0
2,606
1,647
13,625
0
L
Cu Chulainn
Sylrytheras
Cu Chulainn
19,942
2,934
0
475
25,818
28,357
0
10,611
14,929
256
46,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,907
Gold Earned
58,143
181
Minions Killed
219
3
Camps Cleared
9
821,820
Distance Traveled
1,072,899
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,106
1,011
12
1
1
228,725
0
L
Artio
10,839
1,084
17
2
0
195,116
0
L
Skadi
9,748
975
41
4
1
143,798
0
W
Fenrir
12,554
1,255
23
2
4
220,221
1
W
Xing Tian
13,131
1,313
34
3
1
229,514
0
W
Izanami
10,572
1,057
62
6
3
182,793
1
L
The Morrigan
10,198
1,020
27
3
1
150,419
0
W
Persephone
11,780
1,178
88
9
0
211,646
0
L
Hera
9,332
933
34
3
0
141,712
0
L
Cu Chulainn
10,790
1,079
62
6
1
190,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role