Player Matchup

Terra
Terra
 
Terra
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
BoKkBoKk
Thoth
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,768 Elo+
Party 1
Hachiman
Hachiman
DlishusHippie
Hachiman
Level 129
God Stats
2W - 3L
1,792 SR
Queue Stats
223W - 209L
1,588 Elo+
Party 1
Nu Wa
Nu Wa
OokamiHiver
Nu Wa
Level 106
God Stats
4W - 1L
1,663 SR
Queue Stats
121W - 90L
1,571 Elo+
Solo
Cthulhu
Cthulhu
Romeosky6
Cthulhu
Level 85
God Stats
2W - 0L
1,749 SR
Queue Stats
33W - 37L
1,425 Elo+
Solo
Team Averages
Level 88
1,641 SR
1,570 Elo+

VS

Team Averages
Level 78
1,470 SR
1,394 Elo+
Tiamat
Tiamat
Baharat
Tiamat
Level 76
God Stats
5W - 4L
1,608 SR
Queue Stats
233W - 209L
1,515 Elo+
Solo
Hou Yi
Hou Yi
NoT_Darkx7
Hou Yi
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,450 Elo+
Solo
Sylvanus
Sylvanus
Strafe Ace
Sylvanus
Level 15
God Stats
0W - 3L
1,291 SR
Queue Stats
19W - 49L
1,201 Elo+
Solo
Sun Wukong
Sun Wukong
Uchiha_Duh
Sun Wukong
Level 21
God Stats
0W - 2L
1,279 SR
Queue Stats
13W - 17L
1,392 Elo+
Solo
Ne Zha
Ne Zha
Xyligan4ik74
Ne Zha
Level 157
God Stats
16W - 12L
1,670 SR
Queue Stats
795W - 829L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
7 / 3 / 17
12,790
799
12,974
23,977
42,626
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thoth
BoKkBoKk
Thoth
19
9 / 6 / 12
12,343
771
26,308
13,832
6,597
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Hachiman
DlishusHippie
Hachiman
19
1 / 1 / 22
11,427
714
18,401
15,754
8,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
8 / 3 / 15
12,263
766
15,352
11,961
6,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Romeosky6
Cthulhu
20
5 / 3 / 20
13,570
848
18,664
25,786
38,106
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Baharat
Tiamat
20
5 / 4 / 8
11,565
723
21,326
18,313
13,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
NoT_Darkx7
Hou Yi
20
6 / 5 / 8
11,714
732
17,731
20,581
10,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Strafe Ace
Sylvanus
15
0 / 9 / 3
9,335
583
3,124
20,100
20,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Uchiha_Duh
Sun Wukong
18
0 / 5 / 8
9,821
614
11,009
21,662
25,098
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ne Zha
17
4 / 7 / 5
10,192
637
17,363
17,608
10,742
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
47
30
Kills
15
16
Deaths
30
86
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
7
3
17
5.17
L
Tiamat
Baharat
Tiamat
5
4
8
2.25
W
Thoth
BoKkBoKk
Thoth
9
6
12
2.5
W
Hachiman
DlishusHippie
Hachiman
1
1
22
12
L
Hou Yi
NoT_Darkx7
Hou Yi
6
5
8
2
W
8
3
15
5.17
W
Cthulhu
Romeosky6
Cthulhu
5
3
20
5
L
Sylvanus
Strafe Ace
Sylvanus
0
9
3
0.17
L
Sun Wukong
Uchiha_Duh
Sun Wukong
0
5
8
0.8
L
Ne Zha
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,699
Damage
70,553
91,310
Taken
98,264
102,556
Mitigated
80,240
36,048
Healing
32,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
12,974
1,641
12,989
8,085
23,977
42,626
245
6,404
17,573
19,194
0
L
Tiamat
Baharat
Tiamat
21,326
423
2,035
5,675
18,313
13,512
0
13,604
4,709
42,504
0
W
Thoth
BoKkBoKk
Thoth
26,308
331
1,147
560
13,832
6,597
1,450
3,447
10,385
43,106
0
W
Hachiman
DlishusHippie
Hachiman
18,401
5,450
198
2,546
15,754
8,901
4,547
4,692
11,062
0
47,293
L
Hou Yi
NoT_Darkx7
Hou Yi
17,731
6,368
1,643
6,580
20,581
10,419
0
14,018
6,563
0
41,091
W
15,352
4,268
2,956
2,009
11,961
6,326
1,918
3,567
8,394
30,029
0
W
Cthulhu
Romeosky6
Cthulhu
18,664
1,292
2,192
3,366
25,786
38,106
0
6,340
19,446
34,026
0
L
Sylvanus
Strafe Ace
Sylvanus
3,124
1,943
3,358
2,824
20,100
20,469
0
15,911
4,189
9,599
0
L
Sun Wukong
Uchiha_Duh
Sun Wukong
11,009
1,546
1,171
4,543
21,662
25,098
0
16,041
5,621
0
33,347
L
Ne Zha
17,363
1,915
1,379
3,722
17,608
10,742
0
13,724
3,884
0
32,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,393
Gold Earned
52,627
186
Minions Killed
173
0
Camps Cleared
0
1,527,949
Distance Traveled
1,288,152
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,790
799
10
1
0
308,824
0
L
Tiamat
11,565
723
44
3
0
313,424
0
W
Thoth
12,343
771
37
2
0
289,128
0
W
Hachiman
11,427
714
52
3
0
317,147
2
L
Hou Yi
11,714
732
61
4
0
260,305
2
W
Nu Wa
12,263
766
42
3
0
292,587
0
W
Cthulhu
13,570
848
45
3
0
320,263
0
L
Sylvanus
9,335
583
12
1
0
178,118
0
L
Sun Wukong
9,821
614
43
3
0
268,858
0
L
Ne Zha
10,192
637
13
1
0
267,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role