Player Matchup

Chiron
Chiron
Abstract-Anbu
Chiron
Level 129
God Stats
2W - 0L
1,364 SR
Queue Stats
94W - 85L
1,599 Elo+
Party 2
Tyr
Tyr
Rowtler
Tyr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 43L
1,590 Elo+
Party 2
Eset
Eset
Yuri957_
Eset
Level 119
God Stats
8W - 2L
1,567 SR
Queue Stats
50W - 33L
1,601 Elo+
Party 2
Team Averages
Level 125
1,477 SR
1,597 Elo+

VS

Team Averages
Level 156
1,632 SR
1,575 Elo+
Nemesis
Nemesis
DevilxJaguarx82
Nemesis
Level 160
God Stats
0W - 1L
1,743 SR
Queue Stats
226W - 196L
1,584 Elo+
Party 1
Sol
Sol
KCEpic12
Sol
Level 147
God Stats
0W - 1L
1,537 SR
Queue Stats
190W - 162L
1,553 Elo+
Party 1
Amaterasu
Amaterasu
xIrishLuckx
Amaterasu
Level 160
God Stats
3W - 3L
1,617 SR
Queue Stats
305W - 281L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
8,514
710
12,140
9,023
4,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
13
4 / 0 / 5
8,487
707
10,918
14,390
16,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
13
1 / 0 / 7
7,836
653
6,900
7,531
3,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,741
562
6,430
13,321
6,607
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 0
7,093
591
11,027
8,660
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
xIrishLuckx
Amaterasu
10
0 / 3 / 0
6,829
569
5,634
13,277
11,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
0
5
0
0
L
0
1
0
0
W
Tyr
4
0
5
6.5
W
Eset
1
0
7
4.5
L
Amaterasu
xIrishLuckx
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,958
Damage
23,091
30,944
Taken
35,258
23,637
Mitigated
22,083
11,437
Healing
4,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,140
3,514
1,588
2,401
9,023
4,120
1,769
2,975
6,048
0
42,904
L
6,430
1,191
0
1,150
13,321
6,607
0
2,392
10,635
0
15,779
L
11,027
3,657
0
2,060
8,660
3,544
0
1,819
6,667
39,867
3,606
W
Tyr
10,918
1,265
545
4,971
14,390
16,340
96
4,389
10,001
0
25,163
W
Eset
6,900
140
660
1,272
7,531
3,177
647
2,809
4,722
18,773
0
L
Amaterasu
xIrishLuckx
Amaterasu
5,634
1,645
102
1,444
13,277
11,932
0
2,085
10,868
0
14,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,837
Gold Earned
20,663
142
Minions Killed
122
6
Camps Cleared
3
693,919
Distance Traveled
683,249
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,514
710
84
7
4
222,437
3
L
Nemesis
6,741
562
29
2
0
239,695
3
L
Sol
7,093
591
74
6
3
217,504
3
W
Tyr
8,487
707
28
2
1
258,292
2
W
Eset
7,836
653
30
3
1
213,190
3
L
Amaterasu
6,829
569
19
2
0
226,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role