Player Matchup

Sobek
Sobek
Bronze III
kron6556
Sobek
Bronze III
Level 36
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 4L
1,300 MMR
Party 1
Eset
Eset
Platinum II
pa10blo
Eset
Platinum II
Level 122
God Stats
0W - 2L
1,243 SR
Queue Stats
9W - 9L
1,826 MMR
Party 1
Fenrir
Fenrir
Platinum II
rizkygg
Fenrir
Platinum II
Level 84
God Stats
0W - 1L
1,304 SR
Queue Stats
16W - 10L
1,886 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 81
1,273 SR
1,671 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,576 SR
1,209 MMR
Chiron
Chiron
Platinum II
 
Chiron
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
KavehAhangar
Kuzenbo
Gold IV
Level 128
God Stats
6W - 5L
1,631 SR
Queue Stats
118W - 165L
1,400 MMR
Solo
Discordia
Discordia
Silver III
ardentic
Discordia
Silver III
Level 89
God Stats
15W - 13L
1,597 SR
Queue Stats
248W - 349L
729 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
kron6556
Sobek
12
0 / 3 / 3
8,448
650
3,113
15,138
21,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Eset
pa10blo
Eset
13
3 / 2 / 0
8,721
671
10,530
11,275
5,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
rizkygg
Fenrir
11
0 / 7 / 3
7,332
564
7,459
18,387
13,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ThothAchillesPersephoneAh Muzen CabCabrakan

VS

Bans
Baron SamediNoxOdinAphroditeGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
6 / 2 / 5
9,986
768
14,645
12,217
5,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
KavehAhangar
Kuzenbo
15
2 / 1 / 9
10,138
780
11,157
11,632
15,218
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
ardentic
Discordia
15
4 / 0 / 7
9,453
727
13,230
5,628
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
3
Kills
12
12
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
2
5
4.25
W
Kuzenbo
KavehAhangar
Kuzenbo
2
1
9
6.5
W
Discordia
ardentic
Discordia
4
0
7
7.5
L
Sobek
kron6556
Sobek
0
3
3
0.5
L
Eset
pa10blo
Eset
3
2
0
1.5
L
Fenrir
rizkygg
Fenrir
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,102
Damage
39,032
44,800
Taken
29,477
40,535
Mitigated
23,177
8,218
Healing
8,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,645
7,070
966
3,522
12,217
5,502
2,388
5,676
6,193
0
59,856
W
Kuzenbo
KavehAhangar
Kuzenbo
11,157
4,422
701
1,440
11,632
15,218
97
4,743
6,695
20,813
0
W
Discordia
ardentic
Discordia
13,230
852
318
1,297
5,628
2,457
506
3,479
2,056
36,583
0
L
Sobek
kron6556
Sobek
3,113
489
0
1,907
15,138
21,376
0
8,263
6,428
8,246
0
L
Eset
pa10blo
Eset
10,530
1,339
1,413
2,516
11,275
5,563
0
7,140
3,934
48,204
0
L
Fenrir
rizkygg
Fenrir
7,459
2,227
0
2,382
18,387
13,596
0
8,154
9,895
0
18,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,501
Gold Earned
29,577
127
Minions Killed
176
2
Camps Cleared
10
669,012
Distance Traveled
767,873
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,986
768
103
8
5
232,289
3
W
Kuzenbo
10,138
780
18
1
1
284,203
5
W
Discordia
9,453
727
55
4
4
251,381
2
L
Sobek
8,448
650
9
1
0
230,202
0
L
Eset
8,721
671
89
7
2
218,400
0
L
Fenrir
7,332
564
29
2
0
220,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role