Player Matchup

Jormungandr
Jormungandr
Lonedoor
Jormungandr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 186L
1,553 Elo+
Solo
Apollo
Apollo
OddGosling49845
Apollo
Level 144
God Stats
11W - 11L
1,532 SR
Queue Stats
271W - 254L
1,572 Elo+
Solo
Merlin
Merlin
Pokedx
Merlin
Level 119
God Stats
1W - 1L
1,472 SR
Queue Stats
9W - 14L
1,516 Elo+
Party 1
Nemesis
Nemesis
ZipittyDuda2535
Nemesis
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,525 Elo+
Solo
Medusa
Medusa
jraskob5
Medusa
Level 119
God Stats
1W - 1L
1,390 SR
Queue Stats
5W - 8L
1,588 Elo+
Party 1
Team Averages
Level 138
1,479 SR
1,551 Elo+

VS

Team Averages
Level 120
1,494 SR
1,463 Elo+
Tyr
Tyr
AvidChildFighter
Tyr
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 190L
1,446 Elo+
Party 2
Eset
Eset
Beetlemane59
Eset
Level 107
God Stats
7W - 5L
1,860 SR
Queue Stats
146W - 195L
1,457 Elo+
Party 2
Xbalanque
Xbalanque
Brett_MoneyBanks
Xbalanque
Level 105
God Stats
4W - 14L
1,149 SR
Queue Stats
86W - 146L
1,452 Elo+
Party 2
Achilles
Achilles
daddy_thickumss
Achilles
Level 132
God Stats
4W - 5L
1,580 SR
Queue Stats
187W - 230L
1,455 Elo+
Party 2
Baron Samedi
Baron Samedi
tiwanam
Baron Samedi
Level 117
God Stats
3W - 8L
1,378 SR
Queue Stats
81W - 91L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lonedoor
Jormungandr
12
2 / 2 / 7
6,591
507
7,426
9,866
6,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 0 / 1
7,595
584
4,943
10,409
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Pokedx
Merlin
13
2 / 1 / 3
7,358
566
4,722
5,072
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 1 / 4
7,308
562
3,546
9,963
3,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
jraskob5
Medusa
13
3 / 1 / 2
7,858
604
8,579
7,818
3,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,425
571
5,473
8,807
5,785
Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

10
0 / 4 / 1
6,088
468
2,954
8,110
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
12
1 / 2 / 1
6,795
523
3,753
7,787
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
12
3 / 1 / 2
7,371
567
8,368
12,385
5,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
tiwanam
Baron Samedi
9
0 / 3 / 4
5,980
460
2,751
11,711
8,657
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
12
Kills
5
5
Deaths
12
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
4
1
0.13
L
Xbalanque
1
2
1
0.75
W
Jormungandr
Lonedoor
Jormungandr
2
2
7
2.75
W
3
0
1
3.5
W
Merlin
Pokedx
Merlin
2
1
3
3.5
W
2
1
4
4
L
Achilles
3
1
2
4
W
Medusa
jraskob5
Medusa
3
1
2
4
L
Baron Samedi
tiwanam
Baron Samedi
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,216
Damage
23,299
43,128
Taken
48,800
19,408
Mitigated
25,246
10,846
Healing
18,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,473
631
0
3,454
8,807
5,785
0
0
8,807
0
59,862
L
2,954
358
0
2,030
8,110
2,933
182
3,888
4,222
40,603
0
L
Xbalanque
3,753
1,470
0
3,344
7,787
2,804
0
1,129
6,658
0
47,573
W
Jormungandr
Lonedoor
Jormungandr
7,426
2,868
0
1,178
9,866
6,613
300
2,440
7,294
34,289
0
W
4,943
3,139
0
5,280
10,409
4,036
881
287
10,122
0
55,264
W
Merlin
Pokedx
Merlin
4,722
147
0
479
5,072
1,940
0
1,407
3,579
53,163
0
W
3,546
562
0
1,023
9,963
3,764
0
462
9,461
0
61,509
L
Achilles
8,368
2,339
0
5,480
12,385
5,067
0
759
11,626
0
51,534
W
Medusa
jraskob5
Medusa
8,579
4,696
0
2,886
7,818
3,055
1,230
811
6,967
0
56,469
L
Baron Samedi
tiwanam
Baron Samedi
2,751
495
300
4,020
11,711
8,657
0
6,372
5,339
13,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,710
Gold Earned
33,659
427
Minions Killed
387
0
Camps Cleared
0
1,369,981
Distance Traveled
1,358,886
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,425
571
108
8
0
292,209
2
L
Eset
6,088
468
79
6
0
254,663
3
L
Xbalanque
6,795
523
95
7
0
235,124
4
W
Jormungandr
6,591
507
47
4
0
263,743
2
W
Apollo
7,595
584
89
7
0
257,036
1
W
Merlin
7,358
566
109
8
0
266,738
2
W
Nemesis
7,308
562
93
7
0
318,346
3
L
Achilles
7,371
567
90
7
0
322,016
4
W
Medusa
7,858
604
89
7
0
264,118
4
L
Baron Samedi
5,980
460
15
1
0
254,874
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role