Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DarjeeIing
Ah Muzen Cab
Level 123
God Stats
12W - 1L
1,960 SR
Queue Stats
236W - 74L
1,947 Elo+
Party 1
Zhong Kui
Zhong Kui
OziVander
Zhong Kui
Level 29
God Stats
15W - 4L
1,731 SR
Queue Stats
171W - 46L
1,745 Elo+
Party 1
Sobek
Sobek
TheDudeler
Sobek
Level 137
God Stats
8W - 2L
1,715 SR
Queue Stats
418W - 106L
1,928 Elo+
Party 1
Team Averages
Level 96
1,802 SR
1,873 Elo+

VS

Team Averages
Level 73
1,578 SR
1,538 Elo+
Cthulhu
Cthulhu
DSRTGOON
Cthulhu
Level 28
God Stats
15W - 14L
1,531 SR
Queue Stats
16W - 14L
1,531 Elo+
Party 2
Arachne
Arachne
GreyEyedGoat
Arachne
Level 68
God Stats
0W - 1L
1,709 SR
Queue Stats
19W - 18L
1,615 Elo+
Party 2
Freya
Freya
Like a b0ss2013
Freya
Level 122
God Stats
0W - 2L
1,494 SR
Queue Stats
167W - 195L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DarjeeIing
Ah Muzen Cab
17
5 / 0 / 3
10,989
733
24,924
8,408
4,114
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
OziVander
Zhong Kui
14
2 / 4 / 6
9,967
664
12,015
15,750
11,754
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
14
2 / 1 / 7
10,650
710
5,126
9,229
11,480
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DSRTGOON
Cthulhu
15
3 / 2 / 2
10,727
715
10,943
18,026
22,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
GreyEyedGoat
Arachne
13
1 / 2 / 3
9,141
609
6,159
14,562
10,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 5 / 3
9,011
601
7,447
17,532
9,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
9
Kills
5
5
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DSRTGOON
Cthulhu
3
2
2
2
W
Ah Muzen Cab
DarjeeIing
Ah Muzen Cab
5
0
3
6.5
L
Arachne
GreyEyedGoat
Arachne
1
2
3
1.25
L
1
5
3
0.5
W
Zhong Kui
OziVander
Zhong Kui
2
4
6
1.25
W
Sobek
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,065
Damage
24,549
33,387
Taken
50,120
27,348
Mitigated
42,128
15,489
Healing
11,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DSRTGOON
Cthulhu
10,943
32
1,006
4,554
18,026
22,080
0
8,259
9,767
37,581
0
W
Ah Muzen Cab
DarjeeIing
Ah Muzen Cab
24,924
13,543
0
4,259
8,408
4,114
2,377
3,957
4,451
0
88,334
L
Arachne
GreyEyedGoat
Arachne
6,159
3,550
0
3,117
14,562
10,052
0
4,384
10,178
0
30,909
L
7,447
2,199
68
2,810
17,532
9,996
0
5,730
11,802
23,128
1,918
W
Zhong Kui
OziVander
Zhong Kui
12,015
2,154
38
6,090
15,750
11,754
171
8,483
7,267
25,929
0
W
Sobek
5,126
580
585
4,517
9,229
11,480
12
5,240
3,989
13,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,606
Gold Earned
28,879
207
Minions Killed
163
4
Camps Cleared
8
787,506
Distance Traveled
795,402
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,727
715
57
4
0
266,584
2
W
Ah Muzen Cab
10,989
733
136
9
3
322,533
2
L
Arachne
9,141
609
57
4
6
275,095
3
L
Freya
9,011
601
49
3
2
253,723
1
W
Zhong Kui
9,967
664
49
3
1
268,758
2
W
Sobek
10,650
710
22
1
0
196,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role